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Harmony Skill Tree overview
Enhances the supporting ability of nature magic.
From backgrounds (8): Mage, Forest Keeper, Hunter, Gardener, Druid, Occultist, Prodigy, Cursed Child
basic weapon attack (mandatory root) ยท active ยท passive P - lines show unlock requirements ยท corner number = skill point cost
All Harmony skills, in full (5)
Inner Grove
SKILL_InnerGrove · Passive Physical
All health recovery effects you receive are increased by 25%.
PositionTier 1, column 1Skill points5
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Life Burst
SKILL_LifeBurst · Passive Physical
When the Strange Seed is destroyed, it explodes, restoring Current Health equal to 200% of Magic Attack Power to all adjacent allied units and granting Cooldown Reduction for 10 seconds.
PositionTier 1, column 2Skill points5
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Damage
Shown for stock Perion, Nature Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Heal Restores 201 health to an ally per cast (about 126.4/s at this cadence)
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Healing Touch
SKILL_HealingTouch · Passive Physical
When equipped with a nature staff, the basic attack changes to Healing Touch.
PositionTier 1, column 3Skill points5
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Life Cycle
SKILL_LifeCycle · Passive Physical
When an enemy unit dies during combat, grants Health Boost equal to 1% of Magic Attack Power to all friendly units for 2 seconds.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Damage
Shown for stock Perion, Nature Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 1 magic per target
= MAtk 100.3 x 1% x 1.08 crit
Damage per second 0.7 per second (at attack speed)
Versus median 0x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Green Shade
SKILL_GreenShade · Passive Physical
Damage Taken decreases by 12% for each allied plant structure within 1 tile.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |