DungeonSettlers.wiki

Harmony Skill Tree

Harmony Skill Tree overview

Enhances the supporting ability of nature magic.

From backgrounds (8): Mage, Forest Keeper, Hunter, Gardener, Druid, Occultist, Prodigy, Cursed Child

basic weapon attack (mandatory root) ยท active ยท passive P - lines show unlock requirements ยท corner number = skill point cost

All Harmony skills, in full (5)

Inner Grove

SKILL_InnerGrove · Passive Physical

All health recovery effects you receive are increased by 25%.

PositionTier 1, column 1Skill points5

Numbers

Range1 tile
Cooldown0s
Energy cost0

Life Burst

SKILL_LifeBurst · Passive Physical

When the Strange Seed is destroyed, it explodes, restoring Current Health equal to 200% of Magic Attack Power to all adjacent allied units and granting Cooldown Reduction for 10 seconds.

PositionTier 1, column 2Skill points5

Numbers

Range1 tile
Cooldown0s
Energy cost0

Damage

Shown for stock Perion, Nature Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Heal Restores 201 health to an ally per cast (about 126.4/s at this cadence)
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Healing Touch

SKILL_HealingTouch · Passive Physical

When equipped with a nature staff, the basic attack changes to Healing Touch.

PositionTier 1, column 3Skill points5

Numbers

Range1 tile
Cooldown0s
Energy cost0

Life Cycle

SKILL_LifeCycle · Passive Physical

When an enemy unit dies during combat, grants Health Boost equal to 1% of Magic Attack Power to all friendly units for 2 seconds.

PositionTier 2, column 2Skill points6Level4RequiresInner Grove, Life Burst

Numbers

Range1 tile
Cooldown0s
Energy cost0

Damage

Shown for stock Perion, Nature Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 1 magic per target
= MAtk 100.3 x 1% x 1.08 crit
Damage per second 0.7 per second (at attack speed)
Versus median 0x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Green Shade

SKILL_GreenShade · Passive Physical

Damage Taken decreases by 12% for each allied plant structure within 1 tile.

PositionTier 2, column 3Skill points6Level4RequiresHealing Touch, Life Burst

Numbers

Range1 tile
Cooldown0s
Energy cost0
+ Wishlist on Steam!