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Greatsword Skill Tree

Greatsword Skill Tree overview

The greatsword excels in powerful strikes, but hit chance is low.

From backgrounds (9): Exiled Warrior, Slave, Blacksmith, Porter, Hooligan, Butcher, Mercenary, Chief Bodyguard, Exiled Lord

Basic attack: Basic Greatsword Attack - Requires a Greatsword.

basic weapon attack (mandatory root) ยท active ยท passive P - lines show unlock requirements ยท corner number = skill point cost

All Greatsword skills, in full (6)

Basic Greatsword Attack

SKILL_BasicGreatswordAttack · Active Physical MultipleHostile Basic attack Mandatory root

Deals 100% of Physical Attack Power as damage to the target and 50% of Physical Attack Power as physical damage to units adjacent to the target.

MandatoryRequires a GreatswordPositionRoot (before tier 1)

Numbers

Range1 tile
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Greatsword Attack range and area shown on a dungeon room
DPS 78.5

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 133 physical per target
= 89 physical + 44 physical
Damage per second 78.5 per second (at attack speed)
Cost 1 weapon durability
Versus median 0.9x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Slay

SKILL_Slay · Active Physical SingleHostile

Deals 500% of Physical Attack Power as damage to a single enemy and grants you 1 Exposed Flaw for 3 seconds. Killing an enemy with this attack reduces the cooldown of this skill by 70%.

PositionTier 1, column 1Skill points8

Numbers

Range1 tile
Cooldown10s
Energy cost5
Durability cost2 (Primary)
Required equipmentGreatsword

Range in context

Slay range and area shown on a dungeon room
DPE 118.3, DPS 63.5

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Kragas, Wooden Great Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 591 physical per target
= PAtk 116.1 x 500% x 1.018 crit
Damage per energy 118.3 per energy (5 energy)
Damage per second 63.5 per second (from the 10 s cooldown)
Cost 2 weapon durability, 10 s cooldown
Versus median 3.1x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Destructive Split

SKILL_DestructiveSplit · Active Physical MultipleAnyExceptMe

Powerfully slashes vertically with the greatsword, dealing 400% of Physical Attack Power to the target and units behind it, applying Stun for 1 seconds.

This attack can also damage allies.

PositionTier 1, column 3Skill points8

Numbers

Range1 tile
AreaDirection, radius 2
Cooldown12s
Energy cost5
Durability cost2 (Primary)
Required equipmentGreatsword

Range in context

Destructive Split range and area shown on a dungeon room
1 target: DPE 94.6, DPS 42.3 | 3 targets: DPE 283.8, DPS 127

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Kragas, Wooden Great Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 473 physical per target
= PAtk 116.1 x 400% x 1.018 crit
Damage per energy 94.6 per energy at 1 target, 283.8 at 3 targets (5 energy)
Damage per second 42.3 per second at 1 target, 127 at 3 targets (from the 12 s cooldown)
Cost 2 weapon durability, 12 s cooldown
Area 3 cells (Direction radius 2): up to 3 targets, 1,419 total if every cell is hit. Also hits allies in the area
Versus median 2.5x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Deadly Fear

SKILL_DeadlyFear · Active Physical SingleHostile

Unleashes an intense killing aura, dealing 30% of Physical Attack Power as damage to enemy units and granting 1 Exposed Flaw and Slow for 5 seconds.

PositionTier 2, column 1Skill points10Level4RequiresSlay

Numbers

Range5 tiles
Cooldown15s
Energy cost5
Durability cost2 (Primary)
Required equipmentGreatsword

Range in context

Deadly Fear range and area shown on a dungeon room
DPE 7.1, DPS 2.5

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Kragas, Wooden Great Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 35 physical per target
= PAtk 116.1 x 30% x 1.018 crit
Damage per energy 7.1 per energy (5 energy)
Damage per second 2.5 per second (from the 15 s cooldown)
Cost 2 weapon durability, 15 s cooldown
Versus median 0.2x the median physical active per cast
The wording mentions 'enemy units' and a 'killing aura', but the skill data targets a single enemy (Default area, radius 0, single hostile): the damage and debuff apply to one target.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Blade Grinding

SKILL_BladeGrinding · Active Self

Increases Damage Dealt of the next melee physical skill by 100% and its Hit Chance by 30%.

PositionTier 2, column 2Skill points10Level4RequiresSlay, Destructive Split

Numbers

Range0 tiles
Cooldown8s
Energy cost2
Durability cost5 (Primary)
Required equipmentGreatsword

Charging Whirlwind

SKILL_ChargingWhirlwind · Active Physical MultipleAnyExceptMe

Charges to the designated tile, dealing 120% of Physical Attack Power as damage to all units in the path and adjacent tiles. This attack can hit multiple times.

This attack can also damage allies.

PositionTier 2, column 3Skill points10Level4RequiresDestructive Split

Numbers

Range5 tiles
AreaSquare, radius 1
Cooldown12s
Energy cost4
Durability cost1 (Primary)
Required equipmentGreatsword

Range in context

Charging Whirlwind range and area shown on a dungeon room
1 target: DPE 35.5, DPS 12.7 | 3 targets: DPE 106.4, DPS 38.1

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Kragas, Wooden Great Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 142 physical per target
= PAtk 116.1 x 120% x 1.018 crit
Damage per energy 35.5 per energy at 1 target, 106.4 at 3 targets (4 energy)
Damage per second 12.7 per second at 1 target, 38.1 at 3 targets (from the 12 s cooldown)
Cost 1 weapon durability, 12 s cooldown
Area 9 cells (Square radius 1): up to 9 targets, 1,277 total if every cell is hit. Also hits allies in the area
Versus median 0.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
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