DungeonSettlers.wiki

NPC Spawns & Quest Reports

Steam

Every NPC that can stand in a dungeon room is placed through one table row: the room template it may spawn in, the spawn-cell category it needs, and the campaign records that allow or block it. 11 rows cover 7 NPCs and 8 rooms.

The chance per floor is this site's room odds: the template's weight against the other templates of its type eligible on that floor, times how many room slots of that type the floor lays out.

Quest report boost

Quest report boost: while a quest is completed but not yet reported to its NPC, the game multiplies that NPC's room weight by 10 (GAMESYSTEM_Dungeon_NpcQuestReportSpawnWeightMultiplier). It applies on every floor where the room is in the pool, never to random dungeon events, and it ends when the report event is completed or dismissed.

  • A room is boosted only if it is a SpawnDungeonRoomKey of NPCSpawnConditionTable, that NPC row can spawn there (a spawn cell of its category, every RequiredRecord true, no ProhibitedRecord true), and the NPC has a pending report: one of its linked events (EventNpcMappingTable) of type Npc, not repeatable, not yet completed or dismissed, whose StartCondition names a completed quest through a positive QuestFinish token.
  • The multiplier is exactly the GAMESYSTEM_Dungeon_NpcQuestReportSpawnWeightMultiplier constant, floored at 1 when it is loaded. The boosted weight is max(weight, 1) times the multiplier, rounded half away from zero, never below 1.
  • No floor, phase or region check exists in the path: the boost acts on every floor whose template pool contains the room (the per-phase level input decides the pool).
  • It applies to event-room template groups and, through the single-template group path, to individual templates of every other room type.
  • BindingRoom rows filter, they never force: a binding room whose NPC cannot spawn is removed from the candidates, and a generated binding room without its NPC fails the attempt so the floor is rolled again.
  • Random dungeon events (EventRandomMappingTable weights) are not boosted; only the NPC's room template weight changes after a quest.
  • The boost ends when the report event is completed or dismissed.

Every NPC spawn row

PNJSpawn roomSpawn cellBinds to roomChance par étageChance while a report is pendingConditions
AricLe Voile du Silence · Event MerchantNPCSpawn1ouifloor 1: 23.6%; floor 2: 8.15%; floor 3: 8.13%; floor 4: 7.26%-jamais ensuite Aric meurt
Marchand de guildeTerrier purulent · Boss RoomNPCSpawn1non--jamais ensuite Marchand de guilde dies; blocked once the event "Fixe 18" has finished
PerionTerrier purulent · Boss RoomNPCSpawn2non--jamais ensuite Perion meurt ; bloqué après la quête "Parler à Perion" se termine
XénonLe Voile du Silence · Xenon RoomNPCSpawn1ouifloor 2: 19.9%; floor 3: 19.8%; floor 4: 17.8%floor 2: 72.4%; floor 3: 73.4%; floor 4: 69.5%jamais ensuite Xénon meurt ; bloqué après la quête "Parlez à Zénon" se termine
EndrossiLe Voile du Silence · EndrossiNPCSpawn1ouifloor 2: 19.9%; floor 3: 19.8%; floor 4: 17.8%floor 2: 72.4%; floor 3: 73.4%; floor 4: 69.5%jamais ensuite Endrossi meurt ; bloqué après la quête "Parler à Endrossi" completes; blocked after quest "Chasser le AlphaAcidSlogel" se termine
EndrossiLe Voile du Silence · EndrossiNPCSpawn1ouifloor 2: 19.9%; floor 3: 19.8%; floor 4: 17.8%floor 2: 72.4%; floor 3: 73.4%; floor 4: 69.5%jamais ensuite Endrossi meurt ; bloqué après la quête "Parler à Endrossi" completes; blocked once Golem de pierre géant a été éliminé 1×
EndrossiTerrier purulent · Boss RoomNPCSpawn3non--nécessite Golem de pierre géant tué au moins 1×; nécessite la quête "Chasser le AlphaAcidSlogel" complétée; jamais après Endrossi meurt ; bloqué après la quête "Parler à Endrossi" se termine
Marchand de guildeLe Voile du Silence · Boss RoomNPCSpawn1nonfloor 5: 100.0%-jamais ensuite Marchand de guilde meurt
XénonTerrier purulent · Xenon RoomNPCSpawn1ouifloor 2: 19.0%; floor 3: 30.7%; floor 4: 28.4%floor 2: 70.8%; floor 3: 83.6%; floor 4: 82.0%requires quest "Parlez à Zénon" complétée; jamais après Xénon meurt
CedricTerrier purulent · Event MerchantNPCSpawn1ouifloor 1: 11.7%; floor 2: 7.76%; floor 3: 12.9%; floor 4: 11.9%-jamais ensuite Cedric meurt
Sentinelle Chevalier enchaînéLa mine abandonnée · Boss PortalNPCSpawn1non--blocked once the event "PNJ 29" has finished