Les notes de mise à jour des développeurs sur Steam, citées telles qu'elles les ont écrites. Nouveautés liste ce que nous avons trouvé dans les données et le code du jeu pour chaque version. Nouveautés
DS_B.0.4.29 Early Access2026-10-10
Update: v0.4.29 2026-10-10 Lire sur SteamImprovements and Fixes
- Added a weight limit option for automatic item pickup. The default setting is "Until becoming Heavily Encumbered."
- When returning from a dungeon or moving to the next floor, if any surviving expedition members would be left behind, their names are displayed and additional confirmation is required.
- Fixed an issue where combat status was not properly communicated to allied units when monsters detected them first.
- Improved enemy unit behavior to reduce overlapping when moving or positioning themselves to attack.
- Fixed an issue where acquiring a Training Inscription and saving while paused caused the corresponding skill tree and additional skill points to be lost.
- Fixed an issue where dungeon stay duration and penalty stages were reset when moving between normal dungeon floors.
- Applied a cap so that the total amount of barriers cannot exceed 200% of a unit's maximum health.
Skills / Inscriptions / Barriers
(NOTE : Some of these changes were made in response to reports that certain builds were unreasonably overpowered.)
- Fixed cooldown reduction so that it also applies to the global cooldown.
- Fixed the critical hit effects of the Burning and Bleeding Inscriptions so that they apply to skill damage as well as basic attacks.
- Fixed an issue where the Storm Inscription calculated additional damage based on Physical Attack even for magic damage. It now uses the appropriate attack stat for each damage type.
- Fixed duplicate target handling and the maximum number of targets hit by the Storm Inscription.
- Fixed the Storm Inscription so that its surrounding attack occurs around the original target's position even if the critical hit that triggered it kills the original target.
- Fixed an issue where Sword Counter counterattacked against ranged attacks. It now counterattacks only when defending against melee attacks.
- Fixed an issue where Healing Touch healed only once when used while holding position.
- Fixed an issue where Healing Touch could target the caster or buildings for healing.
- Improved skill target selection lists so that only targets meeting the targeting conditions are displayed.
- Fixed Water Dive so that newly generated Bubbling stacks also count toward Deep Sea stacks.
- Fixed Wave Cycle so that it reduces remaining skill cooldowns according to the specified reduction rate.
- Changed Wave Cycle's cooldown reduction effect to trigger at most once per second.
- Changed Wave Cycle so that its effect triggers when a barrier is successfully granted, even if the actual barrier value does not increase because it has reached the cap.
- Changed Become Fire's Magic Attack increase to be based on the number of Burning stacks applied by the skill, rather than the total Burning stacks at the time of casting.
- Changed Become Fire so that its Magic Attack increase effect is also removed when all Burning stacks on the unit are removed.
- Fixed an issue where, when multiple units summoned Strange Seeds, their healing amounts were overwritten by the stats of the last summoner. Healing is now calculated based on each seed's actual summoner.
- Fixed an issue where the same Strange Seed could be germinated multiple times. Target validity is now checked immediately before germination, including during automatic casting.
- Fixed the Execution Inscription so that it does not select units belonging to the player's faction as execution targets.
- Improved the application and removal of execution effects, as well as their handling when saving and loading.
- Improved the handling of progress states and internal timers for certain passive effects so that they are not reset when moving between the settlement and dungeons.
Expedition Member Recruitment / Growth
- Fixed an issue where recruitment candidates could receive duplicate Training Inscriptions for skill trees they already possessed.
- Changed the calculation of primary attribute growth for recruitment candidates at each level from the "Normal" offering standard to the "Abundant" offering standard.
- Increased the minimum growth values for primary attributes at higher talent grades. Maximum growth values remain unchanged.
- Added attribute icons to the recruitment screen.
Movement / Combat Behavior
- Fixed combat continuation checks so that nearby enemies that are not participating in combat are excluded.
- Fixed an issue where ranged enemies approached excessively close, like melee enemies.
- Fixed an issue where directly issuing the same command as a unit's current action during combat caused the input to be ignored.
- Improved combat target pursuit to take both path length and actual movement distance into account.
- Improved pursuit behavior so that units can stop pursuing a directly designated enemy if the movement path becomes excessively long and another attackable enemy is within their current range.
- Changed monsters spawned by dungeon core activation to initiate combat first.
- Adjusted the explosion timing of Spore Bugs to match that of Acid Bugs.
- Improved Ladybug behavior so that, when overlapping with another unit after charging, it moves to a nearby empty tile to resolve the overlap.
Crafting / Storage / Work
- Expanded the behavior of units vacating their work positions after completing tasks. Units now move to nearby empty tiles not only after using storage containers and crafting stations, but also after using beds, research stations, and play stations.
- Expanded the search range for empty tiles when units vacate their positions after work.
- Improved unit behavior so that units can leave their work positions when blocked by newly constructed walls during construction.
- Fixed an issue where tasks remained in a waiting state when the crafting option was changed from "Craft Until Target Quantity" to "Craft Continuously."
- Fixed an issue where buildings designated for repair were handled incorrectly when a repair station and a storage container overlapped.
- Fixed an issue where the automatic repair Allow/Disallow indicator appeared reversed after equipping or unequipping equipment.
- Improved item placement so that items dropped through direct commands use the same placement rules as crafting results.
- Fixed errors occurring during item searching and hauling behaviors.
- Fixed an issue where carpet construction could not be canceled in Cancel Mode.
- Fixed an issue where unnecessary blocked workspace notifications appeared for crops.
Food / Sleep / Surgery
- Fixed an issue where related notifications were not displayed when all food consumption was prohibited and no edible food was available.
- Updated the remaining spoilage time tooltip for food to reflect the preservation effect of food storage containers.
- Fixed sleep states so that they are removed when moving to a dungeon.
- Improved surgery tasks to manage patients individually, improving patient identification and positioning.
- Fixed an issue where a unit carrying another unit failed to properly put down the carried unit upon death.
Dungeon / Stay Penalties
- Separated dungeon stay duration from floor-specific monster patrol timers so that stay penalty calculations continue after moving between normal floors.
- Improved saving and loading so that dungeon stay start times and penalty stages are restored.
- For older saves without a recorded stay start time, stay duration is calculated from the time the save is loaded.
- Fixed dungeon stay penalties so that existing stay effects are cleared when the penalty increases, preventing debuffs from different stages from remaining active simultaneously.
Controls / Display Settings
- Added QWERTY, German Standard QWERTZ, French Traditional AZERTY, and Standard JIS keyboard layout display options to the keybinding settings. The displayed key labels now match the selected layout while the actual keybinding positions remain unchanged.
- Added a compatibility option to replace the tooltip pinning key with B for Japanese input environments where tooltip pinning with Caps Lock may not work consistently.
- Users can check which keys will be changed and identify duplicate bindings before applying input compatibility settings.
- Added an initial environment notice when the corresponding keyboard or input environment is detected on Windows.
- Added an option to confine the mouse cursor to the game screen in Borderless Windowed Mode.
- Improved the display of relevant options according to the screen mode and adjusted parts of the options window layout.
Saving / Loading / Map Transitions
- When autosaving is disabled, automatic save files are now limited to a single slot instead of accumulating across multiple slots.
- Improved loading of existing saves so that compatible unit profile appearances, including portraits, hair, and skin colors, are updated to match the latest data.
- Added a new hairstyle for Perion and fixed it so that it is also reflected in existing saves and title screen previews.
- Improved handling of errors during map transitions after the credits that could prevent control locks from being released.
Visual Effects / UI
- Added Gloth's call animation and charge visual effects.
- Added glow and hit effects when Bulkshot hits a target.
- Fixed an issue where Twin Thrust's visual effects were displayed multiple times.
- Refined greatsword hit sounds and improved playback when multiple hit sounds overlap within a short period.
- Enhanced the swing sounds for spear attacks, defense, and basic attacks.
- Fixed an issue where the Copper Greatsword's appearance was not displayed.
- Fixed an issue where status effect stack counts of four digits or more overlapped with adjacent UI elements.
- Fixed title background previews to exclude buildings that should not be displayed.
- Improved image resizing for update announcements.
- Added hairstyles for Humans and Elves and modified some character images.
- Fixed a wall display issue that could occur when the layout of a copper resource room in Region 2 overlapped with a corridor.
Text / Translations
- Fixed an issue where some UI text might not be properly reset when changing languages.
- Improved the display of missing Chinese and Japanese characters and expanded the supported character ranges of Korean, Chinese, and Japanese fonts.
- Corrected Spanish, French, Russian, Japanese, and Brazilian Portuguese translations, as well as some English descriptions.
- Refined descriptions related to GreenShade and the text for various items, buildings, and trophies.
- Updated the descriptions of Become Fire and Wave Cycle to match their changed behavior.
Fonts / Start Screen Optimization
- Reorganized glyph placement in Korean, Chinese, and Japanese fonts to reduce the number of font texture pages and the data size.
- Reduced unused texture space while maintaining existing character support and glyph appearances.
- Removed the intermediate Decorative font style, leaving two display styles: EasyRead and VeryDecorative.
- Reorganized shared font bundles to prevent fonts from being duplicated across multiple resources.
- Improved the loading methods for start screen UI and loading screen resources.
- Added tools for font repacking and resource synchronization, as well as checks for missing characters and start screen loading.
Combat and Dungeon Fixes
- Fixed an issue where tadpoles could get stuck while approaching corpses or using "Swallow."
- Fixed an issue where the Goblin's "Resurrection" skill failed to properly target dead units.
- Fixed an issue where the selected dungeon's environmental effects incorrectly affected resource yields and additional item drops in the settlement.
Music and Sound Fixes
- Fixed an issue where elite battle music would not play properly when elite enemies were lured into corridors or other rooms.
- Fixed an issue where battle music would stop after an enemy was killed or combat was disengaged, even while another elite battle was still ongoing.
- Fixed an issue where duplicate requests to play the same battle music caused it to restart.
- Fixed an issue where dungeon elite battle music would play on the settlement screen.
- Fixed an issue where elite battle music could override boss, core, or credits music.
- Fixed missing skill sound effects for Gloth Cubs.
UI and Visual Improvements
- Fixed an issue where tooltips would flicker in the weight limit settings for Auto-Pickup.
- Improved the clickable areas and checkmarks in the pickup options menu.
- Adjusted the name font and display area in unit shortcuts.
- Fixed an issue where some Human and Elf units displayed incorrect hairstyles while sleeping.
- Fixed an issue where missing torch light references caused some units' appearances to disappear.
DS_B.0.4.23 correctif rapide (build 25284551) Early Access2026-09-13
Archer Balance Reverted 2026-09-13 Lire sur SteamDear Community,
First of all, we would like to sincerely thank everyone who has played and supported Dungeon Settlers since its Early Access launch.
We carefully read the reviews and feedback shared through Steam, Discord, QQ, and other community channels. Both constructive criticism and words of encouragement help us understand your experience and continue improving the game.
After reviewing your feedback regarding the Archer balance changes introduced in v0.4.23, we have reverted the following changes in today's patch:
Rapid Fire
- Damage coefficient per hit: 60% → 80%
- Energy Cost: 4 → 3
Arrow Rain
- Cooldown: 24s → 20s
Sniping Shot
- Base Damage coefficient: 160% → 180%
- Additional Damage coefficient per unit of distance: 20% → 30%
Sharp Shooter
- Critical Chance gained per completed kill objective stage: 3% → 7%
As Dungeon Settlers is still in Early Access, we are working to deliver new content according to our roadmap while continuing to refine the existing game. Balance adjustments will remain part of that process, and we will take greater care when reviewing their overall impact.
Please continue sharing your thoughts with us through the Steam forums, Discord, QQ, or any of our other community channels. We truly appreciate every piece of feedback.
If you are enjoying the game, recommending it to your friends or leaving an honest Steam review would be a great help to our team.
Thank you again for your continued support.
DS_B.0.4.23 Early Access2026-09-12
Update: v0.4.23 2026-09-12 Lire sur SteamMajor Improvements & Fixes
- The option to 'Lock Consecration Results' has been separated into its own setting and is now available on all Management Difficulty levels. This option can also be turned ON or OFF during an ongoing campaign.
- Soulstones can once again be purchased from dungeon merchants in Regions 1 and 2, provided you do not currently own the corresponding Soulstone or Soul Trait.
- Skills that can damage allies now have Auto Use disabled by default.
- Active Skill Energy costs are reduced based on Combat Difficulty >> 25% on Normal and 50% on Easy.
- Maximum Expedition size has been increased to 6 members at Rank 2 and 8 members at Rank 3.
- When an enemy outside your vision attacks an allied unit, the tile containing that enemy is revealed for approximately 2 seconds.
- Reduced the Research Work Amount multiplier on higher Management Difficulties >> Very Hard from 1.33× → 1.15×, and Devastation from 1.66× → 1.30×.
- Balance adjustments have been made to equipment and skills so that higher-risk melee weapon types such as Spears and Greatswords are not excessively disadvantaged compared to ranged weapons such as Bows. This includes adjustments to Sharp Shooter.
- The duration of Stun and Immobilizing effects has generally been increased.
- The Game Guide now remembers the last viewed page, search term, list scroll position, and article scroll position when closed and reopened.
- Added a news window that displays update announcements when launching the game.
Controls / Display Settings
- Added an option to adjust cursor size from 100% to 150%.
- Mouse side buttons Mouse3 and Mouse4 can now be assigned as hotkeys.
- Windowed Mode and Fullscreen Mode now remember their resolutions separately.
- Borderless Windowed Mode now displays the actual display resolution.
- When switching to Windowed Mode for the first time, the default size is now 1600×900. On smaller displays, the window is automatically scaled down to fit the available workspace.
- The mouse cursor can no longer leave the game screen while in Fullscreen Mode. This restriction is released when switching to another application or opening the Steam Overlay.
Crafting / Storage / Work
- Crafting quantities can now be entered directly as numbers.
- Shift + Click can now be used to adjust crafting quantities in increments of 10.
- Multiple storage containers of the same type can now be selected to change their storage policies at once.
- Batch storage settings apply to Allow All / Ban All, individual item permissions, and durability ranges.
- Fixed an issue where the previous search state could remain when searching again for shared items to haul.
Expedition Members / Prayer
- Fixed an issue where recruitment candidates could be generated above the maximum level available in the current build.
- Fixed an issue where newly recruited members did not receive the Trait granted by the Deputy Leader.
- The Trait now applies even when the Deputy Leader and recruited member are located separately between the settlement and dungeon.
- Missing Deputy Leader Traits in existing save files are restored when loading the save.
- Added an explanatory tooltip to the Expedition Member retirement button.
Injuries / Sleep / Combat Issues
- Surgery eligibility has been changed so that it applies to living units who have entered a Deadly state due to an injury.
- The patient's condition is now checked again when surgery begins or resumes.
- Fixed an issue where an exhausted unit's lying posture would not return to normal after leaving the Deadly state.
- If a bed is destroyed while a unit is sleeping, the unit now transitions to the sleeping-on-the-floor animation.
- Fixed an issue where the Distorted Senses environmental effect was not being applied to all eligible units. The effect is now also applied to units newly spawned in the dungeon.
- Fixed an issue where certain Inscription and reflection effects could cause errors when there was no attacking entity.
- The additional Attack Power granted on attack by the Giant and Divine Power Inscriptions is now displayed in the stat tooltip.
Skill / Weapon Balance
- Reduced the Accuracy penalty of Wood, Bloodwood, Bone, Carapace, Akron, Copper, and Wrought Iron Greatswords from -20 → -10.
- Two Hand Grip has been changed to continuously increase Physical Attack while its equipment conditions are met. The condition is now: equip a main-hand weapon that is not a two-handed weapon, while leaving the off-hand slot empty.
- Reduced the Blue Stone Golem's Physical and Magic Resistance from 0 → -50 each.
- Reduced the Physical Attack of Bows: Wood 23 → 18, Bloodwood 42 → 34, Bone 30 → 24, Carapace 36 → 29, Akron 57 → 46, Copper 45 → 36.
Skill / Effect
Changes
Destructive Split
Stun 1s → 2s, Cooldown 12s → 15s
Slay
Stamina Cost 5 → 4
Stun Charge
Stun 1s → 2s, Cooldown 15s → 18s
Rapid Fire
Damage coefficient per hit 80% → 60%. The tooltip previously displayed 60%, but due to a data error, the skill was actually dealing 80%. Stamina Cost 3 → 4
Arrow Rain
Cooldown 20s → 24s
Sniping Shot
Base Damage coefficient 180% → 160%, additional Damage coefficient per distance 30% → 20%
Summon Bubbling
Allied Shield coefficient on death 150% → 130%, Cooldown 20s → 24s
Embracing Wave
Shield coefficient 300% → 260%
Water Dive
Cooldown 20s → 24s
Clinging Vines
Root and Stagger duration 3s → 6s, Cooldown 8s → 14s
Snatching Prey
Root 3s → 6s
Guardian's Taunt
Taunt 4s → 6s
Spear Basic Attack
Damage coefficient 75% → 90%
Piercing Thrust
Damage coefficient 150% → 180%
Twin Thrust
Damage coefficient per hit 50% → 70%
Opening Strike
Damage coefficient 220% → 250%
Quick Retreat
Haste duration 5s → 8s
Charge Attack
Additional Damage coefficient per tile charged 30% → 40%
Pommel Strike
Stun 2s → 1s
Fire Missile
Attack Damage coefficient 100% → 130%, Burning applied 2 → 3
Crimson Recoil
Shield gained on kill increased from 15% → 30% of missing HP
Sharp Shooter
Critical Chance gained per completed kill objective stage 7% → 3%
Initiative
Attack Speed increase at the start of combat 25% → 35%
Brace Stance
Attack Speed gained per hit 2% → 4%, maximum increase 30% → 60%
Dizziness
Stun duration triggered by stacks 1s → 2s
Environment / Presentation
- Improved how buildings affected by rain are tracked and processed.
- Torch Stands are no longer affected by rain damage.
- Adjusted the positions of boundary and surprise effects for units occupying multiple tiles.
- Adjusted the display height of regular and Abyss Chain Knight Sentinels.
Soulstone Repurchasing Condition
- The corresponding monster must have been defeated at least once during the current campaign.
- The corresponding Soulstone must not exist in either the settlement or dungeon, and there must be no living Expedition Member with the corresponding Soul Trait.
- If you left a previous dungeon without picking up the Soulstone, or if the member carrying the Soul died, the Soulstone can still be purchased as long as the requirements are met.
- Both dungeon merchants sell the same 7 types of Soulstones, with one of each eligible type available for purchase.
- If a repurchased Soulstone is lost again, it can be purchased again once the requirements are met.
Trading
- When confirming a trade, the game now rechecks item quantities, both sides' Gold, the receiving unit, available space, weight, and other relevant conditions.
- When purchasing items by clicking in a dungeon, items are now assigned to an Expedition Member within trading range.
- Fixed an error that could occur when there was no eligible member available to receive an item.
- Trade success and failure sound effects now play correctly even after the Trade window has been closed.
Save Recovery
- Fixed an issue where the Critical Chance bonus from the Gold Mine Inscription was not applied correctly at maximum stacks.
- Gold rewards from the Gold Mine Inscription can no longer exceed their maximum limit.
- The accumulated progress and maximum-stack bonus of the Gold Mine Inscription are now restored correctly after saving and loading.
- Gold Mine Inscription bonuses are now included in detailed stat breakdowns.
- Guild Merchants that were incorrectly lost from save data are now restored after checking their appearance conditions. Merchants with a recorded death will not be restored.
- Guild Merchant appearance events can now only occur in the settlement.
- When loading a save with mismatched Decision, related Quest, or Reward states, invalid states are now cleaned up.
Movement / Work
- When multiple units are ordered to move into a floorless area in a dungeon, their destinations are now adjusted to nearby reachable positions.
- Hauling, storage, construction preparation, and repair jobs now check both spaces occupied by units and reserved movement positions.
- Units now check whether the hauling destination is reachable before picking up an item.
- Improved handling so that jobs waiting for access and jobs with unreachable work positions are distinguished from one another.
- Fixed repeated behavior where a unit would immediately pick up an item again after putting it down because its destination was blocked by another unit.
- Unreachable repair work positions will no longer be selected.
- Pathfinding wait requests for enemies in combat are now processed in order of highest Movement Speed first.
- Pathfinding between disconnected areas now fails more quickly.
Guide / UI
- Game Guide state is now preserved when moving between the settlement, dungeons, and dungeon floors within the same play session. It is reset after reloading a save.
- Mana Saturation now appears in the Environmental Effects list while active.
- Fixed an issue where tooltips on the Difficulty Settings screen could reset incorrectly.
Text
- Added a dedicated icon for Mana Saturation.
- Added descriptions and linked tooltips explaining the effects of each Mana Saturation stage.
- Updated Xenon's dialogue and quests, as well as several event lines and color tags.
- Revised and cleaned up various descriptions and translations for items, Traits, buildings, interactions, and the Game Guide.
- Updated the Shift + Click crafting quantity instructions and corrected several trade failure translations.
- Updated the description for hard combat difficulty.
- Updated guidance text related to Auto Skills, surgery requirements, and other systems.
Etc
- Fixed an issue where progression could become blocked during the transition to the credits after clearing Region 2 due to audio restoration failing.
- Screen transitions will no longer wait indefinitely for an audio fade to finish.
- Corrected the orientation of the Hunter's Workbench image.
- Fixed tile visuals in several dungeon rooms.
- Changed the corridor layout on the Region 2 Safe Floor to a straight configuration.
- Auto Use settings already saved or manually changed by the player are preserved.
- Fixed an issue where registering a skill again would overwrite its existing Auto Use setting and turn it ON.
- Units now use tables belonging to a Dining Room when selecting a place to eat.
- Fixed an issue where the "Unit Has Nothing to Do" notification could appear while a unit was merely waiting briefly.
- Fixed an issue where repeatedly issuing movement commands while moving would restart the movement animation from the beginning.
- When multiple units are selected, clicking a unit behind a building now prioritizes selecting that unit.
- When using a Return Scroll, dead Expedition Members currently being carried will now return with the party.
- Improved the Return Scroll process so that dungeon cleared/depleted states are not omitted.
DS_B.0.4.19 Early Access2026-09-06
Update: v0.4.19 2026-09-06 Lire sur Steam- Added options to lock individual character elements during the 'Expedition Founding' scenario, including portraits, ability stats, Major Traits(which determine skilltrees), and Sub Traits.
- Changed the default difficulty from Hard to Normal.
- Limited the number of times Gloths can use their summoning skill from unlimited to a maximum of three.
- Gloths now move to an empty tile within one tile of their target after charging.
- Removed the item drop quantity penalty on Very Hard and Devastation Management difficulties.
- Reduced the weight of various items, including armor, helmets, bones, stone, clay, hard shells, silver and copper ores and ingots, bricks, and pottery.
- Increased the maximum arrow stack size from 100 to 200.
- Added a guide for Auto Skills.
DS_B.0.4.17 Early Access2026-09-06
Update: v0.4.17 2026-09-06 Lire sur SteamFeatures & Improvements
- Added a Portrait Lock option to Recruit Expedition Members
: You can now keep the current candidate's portrait and appearance when selecting Recruit Again.
- Added a Mute in Background option
: When enabled, the game is muted while its window is inactive. This option is enabled by default.
- Improved save version compatibility warnings
: Compatibility warnings now appear only when loading a save from a different version series, such as v0.3.x → v0.4.x.
Combat
- Reworked Explosion
: Its base damage remains unchanged at 400% of Magic Attack Power.
: Removed the additional damage based on the target's Burning stacks ×10.
: It now applies 5 stacks of Burning for 10 seconds to affected targets.
: Reduced its casting time from 2.88 → 1.88 seconds and its related VFX duration from 4 → 3 seconds.
Other
- Camera zoom tutorial objectives can now be completed using the keys assigned to Camera Zoom In and Camera Zoom Out.
- Fixed an issue where the Recruitment refresh confirmation pop-up would not close properly when using the key assigned to Confirm Notice.
- Increased the repeated tutorial notification interval from 18 → 24 seconds. Tutorial notification sounds are now suppressed while the Skill window is open.
Bug Fix
- Fixed an issue where inspecting a Female Gloth displayed an empty skill entry.
- Replaced the Guard Captain character sprite.
- Updated the Vampire Potion description to clarify that attacks drain a fixed amount of Health for a limited time. Its actual effect remains unchanged.
- Corrected the Carapace Processing research tiers displayed in some Expedition Resolutions.
- Updated the Inventory guide with the following controls:
: Ctrl + Drag: Move half of an item stack.
: Shift + Drag: Choose the quantity to move.
: These controls already existed; this update only adds them to the guide.
- Corrected several translations and text entries, including Spanish and German localization.
Fixed an issue where NPCs could become hostile even when they dodged an attack.
Fixed an issue where clicking Confirm could be ignored when multiple confirmation pop-ups overlapped.
- Fixed an issue where Healing Touch took priority over First Aid when right-clicking a downed ally.
- Fixed an issue where Bubble Toad's Basic Attack animation would occasionally fail to play.
- Fixed some VFX and particle effects not properly adjusting their playback speed when the game speed was changed.
- Fixed an issue where the settlement BGM would not resume after the credits ended.
DS_B.0.4.12 Early Access2026-09-05
Update: v0.4.12 2026-09-04 Lire sur SteamFix and Improvement
- Fixed an animation conflict that occurred when a unit was affected by both Near Death and Severely Exhausted. Near Death now takes priority, and the sleep animation resumes correctly after the unit recovers.
- Fixed an issue where Chinese and Japanese unit names were not displayed correctly when creating an Expedition Team.
- The Create Campaign window can no longer be closed by pressing Esc or clicking outside the window.
- Fixed an issue where the Recreation construction category displayed the Defense tooltip.
- Fixed an incorrect tooltip displayed when hovering over the data collection consent toggle in the notice shown at game startup.
- Reduced the number of Cog Wheels provided at the start of Devastation difficulty from 2 → 1.
- Fixed an issue where the recruitment refresh confirmation pop-up would remain open when using the key assigned to Confirm Notice.
Balance
- Abyss Chest rewards have been rebalanced(reward quantities increased)
Content & UI
- Removed the Wishlist button from the Title menu.
- Adjusted Lycan profile data so their in-game facial decals match their portraits. Previously recruited Lycans are unaffected, while newly recruited Lycans will appear without facial decals.
- Corrected several incorrect text entries.
- Fixed an issue where TEST key bindings appeared in Key Settings.
DS_B.0.3.26 Demo2026-06-15
Demo Update: v0.3.26 2026-06-15 Lire sur Steam
- Fixed few missing/misleading texts
- Fixed few event illustration not showing as intended
Build 23725069 2026-06-14
Demo Update: v0.3.25 2026-06-14 Lire sur Steam
- Improved Simplified Chinese localization.
- Fixed several Chinese font typos.
- Fixed placement/configuration issues affecting the Large Planter and Staff Workstation.
- Added a screen edge scrolling option.
- Improved tooltip descriptions for random stats on necklaces and rings.
- Improved zoom in/out support when using a trackpad.
- Fixed a missing minimum HP requirement check in the Cliff of Thorns event.
- Fixed an issue where storage tasks were not refreshed promptly after destroying a storage container.
- Fixed an issue where units would not automatically switch to another target during combat.
DS_B.0.3.21 2026-06-11
Demo Update: v0.3.21 2026-06-11 Lire sur SteamBug Fixes
- Fixed an issue with Grid information display.
- Fixed Protection inscription not activating correctly.
- Fixed incorrect stat display during recruitment.
- Fixed inability to interact with the starting wagon on Very Hard management difficulty.
- Fixed an issue where Creeps would occasionally fail to be deleted.
- Fixed summoned units being unable to stand on chairs.
- Fixed missing reward chests on certain Abyss floors.
- Fixed visual mismatches on plank wall sprites.
- Fixed GreenShade passive bonuses not being applied properly.
- Fixed UI scaling being incorrectly applied to CameraFilterUI during rain and mental breakdown effects.
- Fixed Feeding tasks being affected by the feeder's Consume Policy.
- Fixed units repeatedly attempting to feed carried units. Carried units can no longer be fed.
- Fixed Recreation tasks not releasing occupancy when manually assigned.
- Fixed storage tasks not updating reachability when interaction tiles became blocked.
- Fixed Expedition Resolution quest events not reappearing after abandoning the quest.
- Fixed manually ordered attacks not continuing properly.
- Fixed units attacking allies after casting supportive skills.
- Fixed units continuing to attack Deadly targets.
- Fixed Deadly units being transferred from dungeons to the base under certain conditions.
- Fixed automatic repairs not functioning correctly.
- Fixed various pathfinding issues.
- Fixed missing movement handling over corpses.
- Fixed treasure chest interaction issues.
- Fixed incorrect damage positioning for some inscriptions.
- Fixed HP unit display errors in the Summary UI.
- Fixed incorrect floor tile removal behavior.
- Improved handling of special occupancy cases, including Staff Workbenches.
- Fixed missing sheet data in dungeon builds.
- Fixed depletion UI issues.
- Fixed slider values not updating after changing the game language.
- Fixed camera edge-scrolling behavior varying by resolution.
- Fixed incorrect pivot settings for AncientForestBookshelf.
- Fixed placement issues in certain dungeon rooms, including Codex Rooms and Flowered Graves.
- Fixed bookshelf placement inconsistencies in dungeons.
- Fixed Treatment Expectation text being cut off.
- Changed unit sprite sorting to use pivot-based sorting.
- Fixed split-discard issues.
- Fixed Bubbling, Bubble Toads, and similar creatures consuming tadpoles even when no corpses existed.
- Fixed Human mood debuffs persisting after reaching max level.
- Added missing effect icons.
- Added missing hit sound effects for scarecrow.
- Added missing doing surgery icon.
- Fixed some floor tiles not being canceled correctly during drag construction cancellation.
- Fixed construction failing when material delivery to Staff Workbenches was canceled.
- Fixed random event results not applying correctly while the game was paused.
- Fixed UI lockups caused by multiple level-ups while paused.
- Fixed an issue where Goddess's Tear could be duplicated.
- Fixed excessive experience gains from Beast Forest environmental effect.
- Fixed certain units displaying hair colors that differed from their portraits.
UI / UX Improvements
- Added a research search function.
- Improved research search UI visuals and pivot settings.
- Added notifications when receiving Goddess's Blessings.
- Improved category sorting in the player inventory.
- Fixed overlapping item counts in the player inventory.
- Storage and workstation UIs now open instantly when clicked.
- Added cursor changes while using skills.
- Improved skill targeting text and cursor positioning.
- Fixed inconsistent button text between Campaign Start and Expedition UI.
- Unified Task Priority UI terminology.
- Adjusted item interaction priority order.
- Fixed Task icon sizing issues.
- Hided +0 entries in the Mood window.
- Added additional Mood tooltips and related information.
- Improved stat tooltip source descriptions.
- Fixed unnecessary tooltip information leaks.
- Improved color indicators for temporary stat modifiers.
- Added rename-related icons.
Added artwork for the Guild Merchant.
System & Gameplay Changes
- Some settlement decorations that were previously indestructible can now be dismantled.
- Improved wall and floor quality placement logic for room calculations.
- Fence placement is no longer affected by door positions.
- Reserach unlock doesn't use items in unit's hand.
- Research books found in dungeons can now instantly unlock research while inside the dungeon.
- Ammunition can now be swapped and equipped during combat.
- Changed melee enemy aggro behavior from random targeting to fixed targeting rules.
- Tents are no longer automatically dropped when returning to base.
- Abyss walls now appear until all units have died, preventing premature exits.
- Material tasks now only search for actually reachable resources.
- Adjusted crafted item drop logic.
- Reduced unnecessary path recalculations after movement failures.
- Gathering commands can no longer be issued by clicking gatherable resources during combat.
Balance / Effect Changes
- Changed Recovery inscription effect from Health recovery to Energy recovery.
- Removed Bubbling's Vulnerable debuff.
- Fixed GreenShade's actual damage calculation issue.
- Added a negative cap for survival stat change.
- Rank 2 Guild Traders now sell large amounts of Clay and Stone (Demo only, since Region 2 is unavailable).
- Guild Traders and Dungeon Traders now carry more gold.
- Abyss treasure chests have been changed to provide gold and precious raw materials.
- Skill Reset Potions no longer drop.
- Luxurious Treasure Chests now have a low chance to drop rare materials.
- Embracing Wave shield scaling greatly increased from 120 → 300, and duration from 3 → 10.
- Burn's own damage reduced from 5 → 3.
- Maximum Burn stacks reduced from 99 → 50.
- Fire Missile Burn stack application increased from 1 → 2.
- Blazing Echo Burn stack application increased from 1 → 2.
- Stone Storage slots increased from 25 → 30.
- Blade Grinding durability reduction eased from 10 → 5.
- Strange Seed cooldown increased from 10 → 13, Energy cost increased from 5 → 7.
- Solar Bloom, Seed Burst, Mucus Sprayer, and Sunheart Bloom Energy cost reduced from 4 → 3.
- Clinging Vines Energy cost reduced from 6 → 5.
- Protection inscription duration increased from 10 → 20 sec, lost HP scaling increased from 50 → 200, and reactivation cooldown reduced from 360 → 60 sec.
- Recovery inscription floor transition effect changed from restoring 30% of Max HP to all allied units → restoring 30% Energy.
- Physical/Magical Resistance inscription bonuses by load changed from 5/10/15 → 8/16/25.
- Dodge inscription bonuses by load changed from 10/20/30 → 5/10/15.
- Execution inscription instant-kill HP threshold increased from 10% → 20%.
- Depression inscription mood reduction changed from -4 → -3.
- Sinking inscription missing-HP-based damage increase changed from 20% → 120%.
- Lizardmen's starting stat bonus has been changed from Perception to Willpower, granting an average +40% bonus to Willpower instead.
- Fixed an issue where Blueberry Rooms appeared too frequently.
Content Additions / Improvements
- Updated the game guide.
- Expanded guides for Skill Reset, Unit Dismissal, Settlement Expansion, and Indoor Structures.
- Added a Task Priority guide.
- Added a Unit Corpse Handling guide.
- Improved character trait details and fixed related bugs.
Text / Translation / Fonts
- Fixed missing Japanese and Chinese (Traditional/Simplified) fonts.
- Fixed shared Kanji font issues.
- Fixed incorrect Chinese text for Discard and Drop interactions.
- Added multilingual translations for Recreation task unavailable text.
- Added missing text related to Stats and Affectors.
- Text polishing.
Notifications / Exception Handling
- Added a notification when attempting to dismiss a dead unit.
- Added a notification when Feeding cannot be performed.
Platform / External Systems
- Mac: Removed Caps Lock from the default key bindings.
- Mac: Added a Mac application icon.
- SteamSDK: The game can now be launched while offline.
- Steam SDK: Improved related error handling and debugging.
- Adjusted sound volume settings and Ambient sounds.
- Reduced Ambient sound popping issues.
- Removed Streamer Mode and changed the default mode to play only original music.