Avertissement spoiler : cette page couvre du contenu non publié et futur trouvé dans les fichiers du jeu. Les sections floutées se révèlent au clic.
This page collects content that exists in the game's data but is pas encore obtenable ni jouable - future weapon classes, races, magic schools, systems and regions - plus a record of the dormant item rows that DS_B.0.4.11 removed. Entries marked (spoiler) reveal story details the game has not surfaced in play.
16 of 244 items have no obtention route in the game data (no recipe, drop pool, merchant, event grant, farming link or scenario start) - these are effectively gated/unreleased in DS_B.0.4.23. See the
liste des objets pour l'obtenabilité de chaque objet.
Removed in DS_B.0.4.11 spoilers
Removed in DS_B.0.4.11: the dormant item lines
The Early Access release (DS_B.0.4.11, build 25096615) cut 138 rows from the item table, almost all of them the unobtainable placeholders this page used to describe. Removed in DS_B.0.4.11: the Tin, Bronze and Iron weapon and armour lines (with Iron Ore and Iron Stick), every Dagger and Axe item from Wood to Arcron, the Garnet, Opal and Peridot ores, refined gems, staffs, rings and necklaces, the Gold ring and necklace, 13 of the 20 monster Soul Stones, the four Legendary relic accessories (Baron Blood Tear, Red Dragon Breath, Frosty Handshake, Swirling Tide), the treasure trinkets and a set of unused potions and tonics. Of the Iron line only Iron Armor and Iron Helmet remain: each has a recipe, but the recipe names no workstation and its Iron Ingot ingredient has no source in the tables. An Iron Great Sword and the Iron Ingot itself also remain, with no source at all. Gold Ore and Gold Ingot never existed in any build. The What's New page lists every removed row.
Classes d'armes verrouillées spoilers
Gated Weapon Classes (Dagger / Axe / Crossbow)
Three weapon classes exist only as weapon-mastery aptitude stats (Dagger Skill Aptitude, Axe Skill Aptitude, Crossbow Skill Aptitude) with no items and no skill-tree rows; DS_B.0.4.11 removed the last Dagger and Axe item rows. Crossbow additionally has a named 'Crossbow Skill Tree' description ('quick, precise ranged attacks') but no weapon items and no bolts. Spear is no longer on this list: it has a craftable spear line, a Spear main tree and the Stake sub-tree, both granted by backgrounds (see the Skills page). Two sub-trees remain stubbed: Berserker has 2 nodes (Savage Barrier, Maelstrom) but no background grants it, and Unbreakable exists only as a sub-tree enum value with no tree rows.
- Dagger (aptitude stat only)
- Axe (aptitude stat only)
- Crossbow (aptitude stat + tree name only, no items)
- Sous-arbre Berserker (2 nœuds orphelins)
- Unbreakable sub-tree (enum value only)
The Elros Empire spoilers
The Elros Empire (spoiler)
(Spoiler) The setting's hidden prime mover is the Elros Empire, named in the official concept texts: 'The Dungeon Core is a device that maintains the Dungeon, an interdimensional space created for the magical experiments of the Elros Empire.' Four Legendary relic accessories carried this thread as item flavour - Baron Blood Tear ('a hardened tear from the vampire baron of the Elros Empire'), Red Dragon Breath, Frosty Handshake and Swirling Tide - but their item rows were removed in DS_B.0.4.11; only their text keys still ship. The Devrick Pendant (with its Devrick Talisman) is the released Legendary accessory.
Races non disponibles spoilers
Unreleased Races (Dwarf / White Demon / Tal)
A race whose recruit weight is zero at every clan rank cannot be recruited; the Clan Ranks table and the Races page derive that list from the live table (in DS_B.0.4.11 it is Dwarf, White Demon and Tal). All 3 have full lore: Dwarf (mountain craftsmen, hint of a future crafting/mining bonus; trait icon only), White Demon (spoiler: 'heretics who betrayed the other demon races to side with humans', implying a hidden demon-races faction; no art at all), and Tal ('mask'; each unit is meant to have a unique personality; the most art-ready of the 3). Lycan, which earlier builds carried as groundwork only, has been recruitable since B.0.3.40 - see the Races page.
Écoles de magie non disponibles spoilers
Écoles de magie non disponibles (Sacrée / Noire / Survie)
Three disciplines exist only as aptitude stats with no skill trees and no acquire path. Magie sacrée et Magie noire hint at a future light/dark axis, and Survie looks like a planned non-combat discipline. They are more deeply gated than the stubbed weapon trees - they don't even appear as main-skill-tree enum values.
- Magie sacrée
- Magie noire
- Survie
Apprivoisement par pierre d'âme spoilers
Taming is flagged as a not-yet-implemented feature. Every monster Soul Stone left in the build grants a Soul Trait when used (a unit can hold only one Soul Trait; using another overwrites it) rather than the full 'creature skill tree' the design implies, and in DS_B.0.4.11 each of them is wired to the first kill of its monster - including the Chain Knight Sentinel's stone (its boss room generates on the region's floor 5; see How Regions Unlock). DS_B.0.4.11 removed the 13 inert soul stones that had no effect. The Soul Stones catalog lists every stone, its trait and its source.
Régions futures spoilers
Beyond the 2 playable regions (Veil of Silence and Festering Burrow), the expedition map reserves 4 region slots that are empty placeholders with no dungeon, monsters or loot: Mine abandonnée, Abîme oublié, Marais mort et Tour de l'Apocalypse. Datamined text also hints at a future Elf-themed region/recruitment expansion (an 'Elven Homeland' environment and elf merchant) and an Empire-ruins relic cluster.
- Mine abandonnée
- Abîme oublié
- Marais mort
- Tour de l'Apocalypse
- Patrie des elfes (suggérée)
Résidus de développement
Au-delà des lignes de données verrouillées, le build publié resources.assets contient encore des débris d'avant-lancement sous forme de TextAssets bruts. Parmi eux : des documents XML de prototype d'arbre de compétences issus d'un ancien système de compétences, un arbre technologique abandonné qui contient encore une entrée de test développeur, et des ébauches d'un mode scénario à 4 joueurs. Aucun n'est référencé par les tables de données actives : ce sont des résidus de développement d'avant la sortie, pas du contenu de la feuille de route actuelle.