DungeonSettlers.wiki

Simulateur de sol de donjon

Steam
EN COURS DE DÉVELOPPEMENT. A dungeon floor replayed from a game floor seed: the CurrentSeed a save records for one floor, not the campaign code the game shows when you start a run. The page runs the game's own draw stream for that seed, so the layout variant and every Event room are exact. Every other room shows the candidate list the game handed to its layout engine, which makes the final pick inside the engine. The arrangement below is built by that engine: a port of the generator the game runs, checked tile for tile against the floors this site has on record. Floors already on record from a save are drawn at their real tile positions and say so. The quest-report spawn boost is not part of this replay: an NPC room weighs more while a quest report for that NPC is pending. See Apparitions de PNJ et rapports de quête for those odds. Looking for plain numbers instead? See Probabilités de salle et d'apparition.
Save progress
This is your save's progress: a room an NPC needs only appears while that NPC can.
A game floor seed is the CurrentSeed your save records for the floor you are standing on. It is not the campaign code the game shows when you start a run, and it only means anything together with the region and floor selected above.
About this floor
Le moteur de disposition est vérifié sur 14 étages enregistrés à partir de vraies sauvegardes, la plus récente écrite par la version 0.4.29 du jeu : il en reproduit 13 case par case.
Le simulateur ne tire que les poids de modèle de base ; le bonus de rapport de quête (x10 sur la salle d'un PNJ tant qu'un rapport est en attente) n'est pas simulé. Comment ça marche