Dungeon Core <Replica> (resource node)
The core device that sustains the dungeon, serving as a powerful energy source.
Within the darkness, it pulses with grim light.
Where to find
- Generated inside dungeon rooms as floors are rolled: Region 1 Shared in The Veil of Silence (F3 ~9% of visits, 1 per room); Region 1 Shared in The Veil of Silence (F3 ~91% of visits, 1 per room). - full table in Spawns in the world below
On deconstruct / gather
Gather workload: 500
Drop pool: DROP_R1DungeonCoreFixed
| Item | Amount | Chance |
| 1 | 100% |
Drop pool: DROP_R1DungeonCoreFixed2
| Item | Amount | Chance |
| 3 | 100% |
Drop pool: DROP_R1DungeonCoreRandom1
| Item | Amount | Chance |
| 12 | 33.33% | |
| 18 | 33.33% | |
| 24 | 33.33% |
Construction
| Footprint | 5×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Core1 | VeilSilence | Core | 3 | 1× | F3 9% |
| Veil Silence Common Core2 | VeilSilence | Core | 3 | 1× | F3 91% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.