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Dungeon Core <Replica> (resource node)

Dungeon Core <Replica> (resource node)

BUILDING_DungeonCore · Gatherable Mining

The core device that sustains the dungeon, serving as a powerful energy source.

Within the darkness, it pulses with grim light.

Where to find

On deconstruct / gather

Gather workload: 500

Drop pool: DROP_R1DungeonCoreFixed

ItemAmountChance
Cogwheel1100%

Drop pool: DROP_R1DungeonCoreFixed2

ItemAmountChance
Tech Book3100%

Drop pool: DROP_R1DungeonCoreRandom1

ItemAmountChance
Lesser Mana Stone1233.33%
Lesser Mana Stone1833.33%
Lesser Mana Stone2433.33%

Construction

Footprint5×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Core1VeilSilenceCore3F3 9%
Veil Silence Common Core2VeilSilenceCore3F3 91%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.