Dungeon Core <Replica> (resource node)
BUILDING_DungeonCore2 · Gatherable Mining
The core device that sustains the dungeon, serving as a powerful energy source.
Within the darkness, it pulses with grim light.
Where to find
- Generated inside dungeon rooms as floors are rolled: Region 2 Shared in Festering Burrow (F3 100% of visits, 1 per room). - full table in Spawns in the world below
On deconstruct / gather
Gather workload: 500
Drop pool: DROP_R2DungeonCoreFixed
| Item | Amount | Chance |
| 1 | 100% |
Drop pool: DROP_R2DungeonCoreFixed2
| Item | Amount | Chance |
| 5 | 100% |
Drop pool: DROP_R2DungeonCoreRandom1
| Item | Amount | Chance |
| 2 | 33.33% | |
| 3 | 33.33% | |
| 4 | 33.33% |
Construction
| Footprint | 5×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Core1 | FesteringBurrow | Core | 3 | 1× | F3 100% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.