Dungeon Settlers is a colony sim wrapped around a dungeon crawler. You build a settlement and recruit a squad, then level it and push expeditions deeper into the dungeon. The main story (Kriechendes Unheil, Hauptaufgabe 0 bis Hauptaufgabe 8) doubles as a tutorial spine that advances automatically as you do the right things, so use it as your to-do list.
Auf einen Blick
Your first day
- Interact with the support wagon (Hauptaufgabe 0). It holds your starting kit.
- Build a Basic Workstation (Hauptaufgabe 1), then craft
Textil x6,
Stoffrüstung x1,
Holzpfeil x2 (Hauptaufgabe 2). - Recruit up to 4 units (Hauptaufgabe 3). Read the recruiting advice below before you spend.
- Make a first, short dungeon run (Hauptaufgabe 4) and come home (Hauptaufgabe 5). Gather wood and grass. Take the easy kills, and don't push deep on the first day.
- Stock food and put beds down before night.
- Build a Research Station (Hauptaufgabe 6) and start research immediately. Idle research is wasted time.
Recruiting
Talent tiers decide stat growth for a unit's whole career. A fresh candidate only has about 2-5 tiers total across its 6 major stats, so one Exceptional or Genius stat is a genuine find.
Kandidaten, die ihn bereits haben Inschriften cost extra, by rarity: Gewöhnlich
+50 Gold, Ungewöhnlich
+100 Gold, Selten
+300 Gold, Legendär
+500 Gold. That surcharge is often a bargain against the 2.00% Rare / 0.300% Legendary roll odds.
Elfen only appear from Clanrang 2. Humans and Lizardmen are available from the start.
Mind the dietary rules when planning your kitchen. Elves take a mood hit from meat, Lizardmen from vegetables (Nahrung & Stimmung). Ein gemischtrassiger Kader braucht eine gemischte Vorratskammer.
Leveling and mana stones
Das Aufstufen erfolgt manuell: ein Gebet der Manasteine verbraucht (Aufstieg & Erfahrungspunkte).
Pick the Opfergabe tier deliberately. Bigger offerings buy bigger stat gains per level, but stones are the real bottleneck.
Spread levels across the squad rather than rushing one unit.
At every level-up you pick an inscription from 5 choices. Use the Retry button freely and don't settle for a weak Common (Inschriften).
Dungeon-Gewohnheiten
Rotate floors rather than farming one to the bottom.
Respect the clock (Zeit). Night (20:00 to 06:00) cuts vision, and long expeditions stack escalating Dungeon Stay mood penalties day after day. Go in, hit your goal, come home.
Watch gear durability and pack food and arrows. Broken weapons and hungry settlers end runs early.
The Red Monster Rat
The main chain's finale (Hauptaufgabe 8) is killing the Rote Monsterratte, an elite rat with 4'500 total HP und ein hart zuschlagender 144 Physische Angriffskraft. It is backed by Bloody Scratch and a Rat Swarm call.
Bring:
- a full squad carrying the levels the chain itself asks for (2 Einheiten auf Stufe 2+) and crafted gear (Bone or Carapace tier is comfortable)
- a shield-user to guard
- healing items
Killing it ends the story. It does nicht die nächste Region freischalten (Wie Regionen freigeschaltet werden).
The last two steps
The chain closes on two quests. Hauptaufgabe 7 wants the Goddess Statue built and 2 Einheiten auf Stufe 2+, and Hauptaufgabe 8 is the kill itself (
Rote Monsterratte x1).