DungeonSettlers.wiki

Kampf: Elemente & Waffen

Steam

Trotz der bunten Zaubernamen ist Schaden in Dungeon Settlers binär: alles ist entweder physisch oder magisch. Weapons come in one-handed types that can carry a shield and two-handed types that block the shield slot.

Auf einen Blick

SchadensartenNur Physisch und Magisch (keine elementaren Schadensarten)
DefensivwerteNur Physische Resistenz und Magieresistenz
ZweihandwaffenBow, Fire Staff, Greatsword, Nature Staff, Spear, Water Staff block the shield slot, per the client IsTwoHanded check in DS_B.0.4.23
EinhandwaffenBlunt, Sword can use a shield
Schild-InkompatibilitätCannot be worn with a spear, a bow or any staff
Trefferzonen-VerteilungEtwa 30% Kopf / 70% Körper
BlockReduziert eingehenden Schaden um etwa 50%
Kritischer Treffer1.5x Schaden
Umzingelung+10% hit and +5% crit per surrounding unit. Defined in the data but not active in this build, since no code reads it

Schadensarten

RuleEs gibt kein Kampfelement Wasser (oder Feuer/Natur) for mitigation purposes. The element labels on spells are only a UI color, and enemies have just 2 defensive stats, Physische Resistenz und Magieresistenz.

A "water" spell simply deals Magic damage. Ice- and frost-flavored abilities are Water Magic flavor, not a separate damage type.

One-handed and two-handed weapons

Two-handed weapons occupy both hands and block the shield/off-hand slot. The 6 of them are:

  • Bogen
  • Feuerstab
  • Großschwert
  • Naturstab
  • Speer
  • Wasserstab

One-handed weapons (Blunt, Sword) can pair with a shield for sword-and-board play.

VorsichtA shield can never be combined with a spear, a bow or a staff on the same unit.
NoteThe client's ItemSubTypeExtension.IsTwoHanded check in DS_B.0.4.23 (build 25284551) flags exactly Bow, Fire Staff, Greatsword, Nature Staff, Spear, Water Staff. Dagger and Axe count as one-handed there, but the build ships no Dagger or Axe item.

Combat constants

A few combat constants worth knowing:

  • Attacks split between head and body hit locations, about 30% head and 70% body.
  • A successful Block cuts incoming damage by about 50%.
  • A critical hit deals 1.5x damage.

Umzingelung

Die Spieldaten definieren außerdem einen Umzingelung constant, a bonus per unit surrounding a target:

  • GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusHitRate is a +10% Bonus auf Trefferchance
  • GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusCriticalRate is a +5% Bonus auf kritische Trefferchance
VorsichtA decompile of this build shows encirclement is nicht in den Kampfcode eingebunden. No compiled code reads those constants, and the hit/crit resolution has no positioning term, so encirclement has keine Wirkung bei irgendjemandem.

If the developers activate it, it would apply symmetrisch from the first surrounding unit. The bonus would work for and against you, since combat resolution is faction-agnostic.

Inschriften

Du kannst einer Einheit trotzdem eine Waffen- oder Magieschule geben, die ihr Hintergrund nicht verleiht, indem du eine Skillbaum- Inschrift. That is how a caster can pick up, say, Water Magic.

Training a tree is separate from the gear a unit can physically hold at once. An inscription can't let a unit hold a two-handed staff and a shield simultaneously.