Jede Einheit hat 7 Ausrüstungsplätze. Weapons contribute a flat attack value on top of the wearer's stat-derived attack, and gear can carry zusätzliche Statuseffekte.
Auf einen Blick
Slots and swapping
The slots include:
- main weapon
- off-hand, either a shield or ammo
- helmet
- body armor
- 2 accessories
GAMESYSTEM_Combat_ChangeEquipCoolDown).Percent and flat bonuses
The extra effects on gear come in two kinds. An is-percent flag on each stat says which kind a bonus is.
Percentage modifiers:
- Kritische Trefferchance
- Hit/Dodge/Guard chance
- Lebensraub
- Damage Dealt/Taken
- Lebenspunkte Regeneration
- Experience Gained
Flat additions:
- the 6 major stats
- Max Health
- Physical/Magic Attack Power
- Angriffsgeschwindigkeit
- Abklingzeitreduktion
- flat resistances
Resistenzen
Resistances follow a diminishing-returns curve instead of subtracting flat damage. A value of R reduces damage taken by roughly R / (100 + R), so you multiply incoming damage by about 100 / (100 + R).
Jewelry affixes
Jewelry can roll zufällige Affixe. The pool depends on the piece.
| Schmuck | Affixe | Vorrat |
|---|---|---|
| 1 | 17: Abklingzeitreduktion, Angriffsgeschwindigkeit, Ausweichchance, Bewegungsgeschwindigkeit, Blockchance, Kritische Trefferchance, Kritischer Schadensbonus, Lebenspunkte Regeneration, Magieresistenz, Magischer Angriffswert, Max. Energie, Max. Gewicht, Maximale Lebenspunkte (gesamt), Physische Angriffskraft, Physische Resistenz, Schadensreduktion beim Blocken, Trefferchance | |
| 2 | 6: Angriffsgeschwindigkeit, Kritische Trefferchance, Kritischer Schadensbonus, Magischer Angriffswert, Physische Angriffskraft, Trefferchance | |
| 2 | 6: Ausweichchance, Blockchance, Magieresistenz, Maximale Lebenspunkte (gesamt), Physische Resistenz, Schadensreduktion beim Blocken | |
| 2 | 5: Abklingzeitreduktion, Bewegungsgeschwindigkeit, Lebenspunkte Regeneration, Max. Energie, Max. Gewicht |
Silver draws its affix from the broad pool; crystal jewelry draws from a focused, themed one.
Durability wear
Ausrüstung ebenfalls nutzt sich ab. Every hit that lands drains equipment durability in proportion to the damage, at a roughly 10% durability-loss factor per hit.
Some hits cost less durability, or none:
- an active Block reduces wear, because the guard's damage reduction is applied before the durability math runs
- a ausgewichen oder verfehlt attack costs no durability at all
Gear tiers
Released equipment tiers run in this order:
- Holz
- Bloodwood
- Knochen
- Carapace
- Kupfer
- Silber
- Arcron
Silver is the jewelry tier, and the Red/Blue/Green crystal jewelry and crystal staffs sit alongside it. Arcron is the special dungeon metal at the top.
Removed lines
The Early Access release removed these from the item data:
- the dormant Tin, Bronze and Iron weapon lines
- the Garnet, Opal, Peridot and
Gold jewelry
Iron survives only as:
- Iron Armor and Iron Helmet, each with a recipe that names no workstation and an Iron Ingot ingredient with no source in the tables
- an Iron Great Sword
- the Iron Ingot itself, with no source at all
See the Gesperrte Inhalte Seite.