Jede Dungeon-Etage führt einen Erschöpfungszähler from 5 (fully stocked) down to 0 (fully depleted). Repeatedly farming the same floor drains its counter. It recovers over time on a timer.
Auf einen Blick
Erschöpfungsbereich0 (leer) bis 5 (voll) pro Etage
Effekt bei erschöpftem DungeonAlle Drop-Chancen für Items um 50% verringert
Wirkungsbereich-EigenheitEine erschöpfte Etage wendet die -50%-Strafe auf die ganze Region an
RegenerationsintervallGAMESYSTEM_Campaign_DepletionTerm = 4'320 in-game minutes (3 in-game days) per stack
Vollständige Erholung von 05 Stapel x 3 Tage = 15 Spieltage (~4,5 echte Stunden bei 1x)
Praktischer TippRotate floors and regions - never grind a single floor to 0
The Depleted Dungeon effect
Wenn der Zähler einer Etage 0 erreicht, erhält die Region Erschöpftes Dungeon effect. The effect senkt alle Item-Dropchancen um 50%.
Region-wide scope
Depletion is counted per floor. The drop penalty is applied at the Regionsstufe.
VorsichtIf even one floor bottoms out, the -50% penalty applies to every floor in that region until it recovers, even floors that are still full.
Recovery timer
Recovery runs on the campaign clock. GAMESYSTEM_Campaign_DepletionTerm sets the refill interval per depletion stack.
- One stack: 4'320 in-game minutes, exactly 3 in-game days
- A floor ground all the way down to 0: 5 stacks x 3 days = 15 Spieltage to refill completely
- At 1x speed: about 4.5 hours of real time
Floor rotation
Rotation is strictly better than waiting. Spreading runs across floors and regions keeps every counter above zero, so you never eat the -50% region penalty and never have to sit out a two-week recovery.
VorsichtGrinding one favorite floor to the bottom is the single most expensive habit in the game.