人間 解放 AFFECTER_Human
習得は速いが燃え尽きる。 成長停滞 is the debuff a Human gains once they hit maximum experience, a balancing drawback for their faster leveling.
| 才能 | 最小 | 最大 |
| 意志力 | 10 | 30 |
| 知力 | 10 | 30 |
| 認知 | 10 | 30 |
| 経験値ボーナス | 獲得経験値+15% |
| 基本募集ウェイト | 100 |
| 背景プール | 27背景 |
| 食事ルール | 食事と気分ガイド |
Settler name pool (137 names)
The default, most common recruit (the highest recruit weight at every clan rank; see the chips above). The only race with an experience bonus. Has the largest procedural name pool.
エルフ 解放 AFFECTER_Elf
信条による菜食主義。 肉欲の罪悪感 is a mood penalty Elves take when they eat meat, though they ignore the usual mood penalty for eating only vegetables.
| 才能 | 最小 | 最大 |
| 力 | -30 | -10 |
| 知力 | 30 | 50 |
| 敏捷 | 10 | 30 |
| 認知 | 10 | 30 |
| 基本募集ウェイト | 25 |
| 背景プール | 29背景 |
| 食事ルール | 食事と気分ガイド |
Settler name pool (135 names)
A support/caster-leaning race. Elves become recruitable at clan rank 2, the first rank with a non-zero Elf weight (see the per-rank chips above). Their research and farming bonuses make them strong settlement workers. Datamined text hints at a future Elf-themed region or recruitment expansion (an Elven Homeland environment and elf merchant).
リザードマン 解放 AFFECTER_LizardMan
生来の肉食。 植物の怒り is a mood penalty Lizardmen take from eating vegetables, though they ignore the penalty for a meat-only diet.
| 才能 | 最小 | 最大 |
| 力 | 30 | 50 |
| 耐久力 | 10 | 30 |
| 意志力 | 30 | 50 |
| 知力 | -30 | -10 |
| 敏捷 | 10 | 30 |
| 基本募集ウェイト | 35 |
| 背景プール | 27背景 |
| 食事ルール | 食事と気分ガイド |
Settler name pool (102 names)
A frontline melee/tank race with a mining and taming focus. Recruitable from clan rank 1 (weight per rank in the chips above). Uses a male-only procedural name pool. Flavored as 'Descendants of Dragons', tying them to the game's unreleased dragon lore.
ドワーフ 未実装 AFFECTER_Dwarf
白鬼 未実装 AFFECTER_WhiteDemon
未実装。ロアでは彼らを「他の悪魔種族を裏切り人間側についたため、少なくとも公にはそう知られている異端者」と描写し、視線で殺す風味とともに、隠された悪魔種族の勢力を示唆しています。
| 才能 | 最小 | 最大 |
| 耐久力 | -30 | -10 |
| 意志力 | -30 | -10 |
| 知力 | 10 | 30 |
| 敏捷 | 30 | 50 |
| 認知 | 10 | 30 |
| 基本募集ウェイト | 0 |
| 背景プール | 3つの背景 |
| 食事ルール | 食事と気分ガイド |
Gated and the least developed race: weight 0 at every clan rank, no name pool, and no artwork of any kind (not even a trait icon). Its lore is a spoiler that implies a larger demon-races antagonist faction.
タル 未実装 AFFECTER_Tal
メカニクス的には未実装ですが、各タルは固有の個性を必ず持つように設計されています(「仮面の下の顔」、「タル」は「仮面」を意味します)。
| 才能 | 最小 | 最大 |
| 力 | 10 | 30 |
| 意志力 | 30 | 50 |
| 知力 | 10 | 30 |
| 認知 | -30 | -10 |
| 基本募集ウェイト | 0 |
| 背景プール | 3つの背景 |
| 食事ルール | 食事と気分ガイド |
Gated. Weight 0 at every clan rank and no name pool, so it cannot be recruited. Of the 3 unreleased races it is the most art-ready (reserved head and body art slots exist), suggesting it may arrive first.
ライカン 解放 AFFECTER_Lycan
夜行性。ライカンは夜のリズムで生きる。 夜行性 - 夜間 applies after dark and moves every one of the 6 major stats by +15%. 夜行性 - 昼間 applies during the day and moves the same stats by -10%. Every stat therefore swings from one to the other with the clock, so a Lycan team is built around fighting at night.
| 才能 | 最小 | 最大 |
| 力 | 10 | 30 |
| 意志力 | -30 | -10 |
| 敏捷 | 10 | 30 |
| 認知 | 30 | 50 |
| 基本募集ウェイト | 25 |
| 背景プール | 背景24種 |
| 食事ルール | 食事と気分ガイド |
入植者名プール (22名)
Released in B.0.3.40; DS_B.0.4.11 added the Spear +2 aptitude. Recruitable from clan rank 3, the first rank with a non-zero Lycan weight (see the per-rank chips above). Perception-focused with a Spear +2 aptitude, Bow, Nature and Water Magic +1 and a Greatsword -1 penalty: a spear race first, a bow or nature/water caster second. The day/night stat swing is the largest conditional modifier any race carries.