Dungeon Settlers is a colony sim wrapped around a dungeon crawler. You build a settlement and recruit a squad, then level it and push expeditions deeper into the dungeon. The main story (這い寄る破滅, メインクエスト 0 から メインクエスト 8) doubles as a tutorial spine that advances automatically as you do the right things, so use it as your to-do list.
一覧
Your first day
- Interact with the support wagon (メインクエスト 0). It holds your starting kit.
- Build a Basic Workstation (メインクエスト 1), then craft
織物 x6,
布防具 x1,
木の矢 x2 (メインクエスト 2). - Recruit up to 4 units (メインクエスト 3). Read the recruiting advice below before you spend.
- Make a first, short dungeon run (メインクエスト 4) and come home (メインクエスト 5). Gather wood and grass. Take the easy kills, and don't push deep on the first day.
- Stock food and put beds down before night.
- Build a Research Station (メインクエスト 6) and start research immediately. Idle research is wasted time.
Recruiting
Talent tiers decide stat growth for a unit's whole career. A fresh candidate only has about 2-5 tiers total across its 6 major stats, so one Exceptional or Genius stat is a genuine find.
すでに持っている候補者は 刻印 cost extra, by rarity: 一般 +50 ゴールド, ややレア +100 ゴールド, レア +300 ゴールド, 伝説 +500 ゴールド. That surcharge is often a bargain against the 2.00% Rare / 0.300% Legendary roll odds.
エルフ only appear from クランランク 2. Humans and Lizardmen are available from the start.
Mind the dietary rules when planning your kitchen. Elves take a mood hit from meat, Lizardmen from vegetables (食料と気分)。多種族の編成には多様な食材庫が必要です。
Leveling and mana stones
レベリングは手動です。マナ石を消費する 祈り を行います(レベルと経験値).
Pick the 供物 tier deliberately. Bigger offerings buy bigger stat gains per level, but stones are the real bottleneck.
Spread levels across the squad rather than rushing one unit.
At every level-up you pick an inscription from 5 choices. Use the Retry button freely and don't settle for a weak Common (刻印).
ダンジョンの習慣
Rotate floors rather than farming one to the bottom.
Respect the clock (時間). Night (20:00 to 06:00) cuts vision, and long expeditions stack escalating Dungeon Stay mood penalties day after day. Go in, hit your goal, come home.
Watch gear durability and pack food and arrows. Broken weapons and hungry settlers end runs early.
The Red Monster Rat
The main chain's finale (メインクエスト 8) is killing the 赤いモンスターネズミ, an elite rat with 4'500 total HP と強力な 物理攻撃144. It is backed by Bloody Scratch and a Rat Swarm call.
Bring:
- a full squad carrying the levels the chain itself asks for (2 体(レベル 2+)) and crafted gear (Bone or Carapace tier is comfortable)
- a shield-user to guard
- healing items
Killing it ends the story. It does ない 解放しない点に注意(地域の解放方法).
The last two steps
The chain closes on two quests. メインクエスト 7 wants the Goddess Statue built and 2 体(レベル 2+), and メインクエスト 8 is the kill itself (
赤いモンスターネズミ x1).