すべてのダンジョンフロアは 消耗カウンター from 5 (fully stocked) down to 0 (fully depleted). Repeatedly farming the same floor drains its counter. It recovers over time on a timer.
一覧
消耗の範囲フロアごとに0(空)から5(満タン)
消耗ダンジョン効果すべてのアイテムドロップ率が50%減少
適用範囲の癖消耗したフロアが1つあると-50%ペナルティが地域全体に適用される
回復間隔GAMESYSTEM_Campaign_DepletionTerm = 4'320 in-game minutes (3 in-game days) per stack
0からの完全回復5スタックx3日 = ゲーム内15日(1倍で実時間約4.5時間)
実用的なコツRotate floors and regions - never grind a single floor to 0
The Depleted Dungeon effect
フロアのカウンターが0に達すると、その地域に ドロップ半減ダンジョン effect. The effect すべてのアイテムドロップ率を50%削減します.
Region-wide scope
Depletion is counted per floor. The drop penalty is applied at the 地域単位.
注意If even one floor bottoms out, the -50% penalty applies to every floor in that region until it recovers, even floors that are still full.
Recovery timer
Recovery runs on the campaign clock. GAMESYSTEM_Campaign_DepletionTerm sets the refill interval per depletion stack.
- One stack: 4'320 in-game minutes, exactly 3 in-game days
- A floor ground all the way down to 0: 5 stacks x 3 days = ゲーム内15日 to refill completely
- At 1x speed: about 4.5 hours of real time
Floor rotation
Rotation is strictly better than waiting. Spreading runs across floors and regions keeps every counter above zero, so you never eat the -50% region penalty and never have to sit out a two-week recovery.
注意Grinding one favorite floor to the bottom is the single most expensive habit in the game.