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This page collects content that exists in the game's data but is まだ入手もプレイもできない - future weapon classes, races, magic schools, systems and regions - plus a record of the dormant item rows that DS_B.0.4.11 removed. Entries marked (spoiler) reveal story details the game has not surfaced in play.
16 of 244 items have no obtention route in the game data (no recipe, drop pool, merchant, event grant, farming link or scenario start) - these are effectively gated/unreleased in DS_B.0.4.23. See the アイテム一覧 のアイテムごとの入手可否を参照してください。
Removed in DS_B.0.4.11 ネタバレ
Removed in DS_B.0.4.11: the dormant item lines
The Early Access release (DS_B.0.4.11, build 25096615) cut 138 rows from the item table, almost all of them the unobtainable placeholders this page used to describe. Removed in DS_B.0.4.11: the Tin, Bronze and Iron weapon and armour lines (with Iron Ore and Iron Stick), every Dagger and Axe item from Wood to Arcron, the Garnet, Opal and Peridot ores, refined gems, staffs, rings and necklaces, the Gold ring and necklace, 13 of the 20 monster Soul Stones, the four Legendary relic accessories (Baron Blood Tear, Red Dragon Breath, Frosty Handshake, Swirling Tide), the treasure trinkets and a set of unused potions and tonics. Of the Iron line only Iron Armor and Iron Helmet remain: each has a recipe, but the recipe names no workstation and its Iron Ingot ingredient has no source in the tables. An Iron Great Sword and the Iron Ingot itself also remain, with no source at all. Gold Ore and Gold Ingot never existed in any build. The What's New page lists every removed row.
未開放の武器クラス ネタバレ
Gated Weapon Classes (Dagger / Axe / Crossbow)
Three weapon classes exist only as weapon-mastery aptitude stats (Dagger Skill Aptitude, Axe Skill Aptitude, Crossbow Skill Aptitude) with no items and no skill-tree rows; DS_B.0.4.11 removed the last Dagger and Axe item rows. Crossbow additionally has a named 'Crossbow Skill Tree' description ('quick, precise ranged attacks') but no weapon items and no bolts. Spear is no longer on this list: it has a craftable spear line, a Spear main tree and the Stake sub-tree, both granted by backgrounds (see the Skills page). Two sub-trees remain stubbed: Berserker has 2 nodes (Savage Barrier, Maelstrom) but no background grants it, and Unbreakable exists only as a sub-tree enum value with no tree rows.
- Dagger (aptitude stat only)
- Axe (aptitude stat only)
- Crossbow (aptitude stat + tree name only, no items)
- 狂戦士サブツリー(孤立ノード2つ)
- Unbreakable sub-tree (enum value only)
The Elros Empire ネタバレ
The Elros Empire (spoiler)
(Spoiler) The setting's hidden prime mover is the Elros Empire, named in the official concept texts: 'The Dungeon Core is a device that maintains the Dungeon, an interdimensional space created for the magical experiments of the Elros Empire.' Four Legendary relic accessories carried this thread as item flavour - Baron Blood Tear ('a hardened tear from the vampire baron of the Elros Empire'), Red Dragon Breath, Frosty Handshake and Swirling Tide - but their item rows were removed in DS_B.0.4.11; only their text keys still ship. The Devrick Pendant (with its Devrick Talisman) is the released Legendary accessory.
未実装の種族 ネタバレ
Unreleased Races (Dwarf / White Demon / Tal)
A race whose recruit weight is zero at every clan rank cannot be recruited; the Clan Ranks table and the Races page derive that list from the live table (in DS_B.0.4.11 it is Dwarf, White Demon and Tal). All 3 have full lore: Dwarf (mountain craftsmen, hint of a future crafting/mining bonus; trait icon only), White Demon (spoiler: 'heretics who betrayed the other demon races to side with humans', implying a hidden demon-races faction; no art at all), and Tal ('mask'; each unit is meant to have a unique personality; the most art-ready of the 3). Lycan, which earlier builds carried as groundwork only, has been recruitable since B.0.3.40 - see the Races page.
- ドワーフ
- 白鬼
- タル
未実装の魔法系統 ネタバレ
未実装の魔法系統(神聖 / 闇 / サバイバル)
Three disciplines exist only as aptitude stats with no skill trees and no acquire path. 神聖魔法 および 闇魔法 hint at a future light/dark axis, and サバイバル looks like a planned non-combat discipline. They are more deeply gated than the stubbed weapon trees - they don't even appear as main-skill-tree enum values.
- 神聖魔法
- 闇魔法
- サバイバル
魂石による調教 ネタバレ
Taming is flagged as a not-yet-implemented feature. Every monster Soul Stone left in the build grants a Soul Trait when used (a unit can hold only one Soul Trait; using another overwrites it) rather than the full 'creature skill tree' the design implies, and in DS_B.0.4.11 each of them is wired to the first kill of its monster - including the Chain Knight Sentinel's stone (its boss room generates on the region's floor 5; see How Regions Unlock). DS_B.0.4.11 removed the 13 inert soul stones that had no effect. The Soul Stones catalog lists every stone, its trait and its source.
将来の地域 ネタバレ
Beyond the 2 playable regions (Veil of Silence and Festering Burrow), the expedition map reserves 4 region slots that are empty placeholders with no dungeon, monsters or loot: 廃坑, 忘れられた深淵, 死の沼 および 黙示録の塔. Datamined text also hints at a future Elf-themed region/recruitment expansion (an 'Elven Homeland' environment and elf merchant) and an Empire-ruins relic cluster.
- 廃坑
- 忘れられた深淵
- 死の沼
- 黙示録の塔
- エルフの故郷(示唆)
開発の残骸
未開放のデータ行を超えて、出荷された resources.assets には、生のTextAssetsとしてリリース前の残骸が今も残っています。その中には、初期のスキルシステム設計によるプロトタイプのスキルツリーXML文書、開発者のテスト項目を今も含む放棄されたテックツリー、そして4人シナリオモードのスタブがあります。これらはいずれも実働のデータテーブルから参照されておらず、リリース前の開発の残骸であって、現行ロードマップのコンテンツではありません。