華やかな呪文名とは裏腹に、Dungeon Settlersのダメージは次のとおりだ: 二択:すべては物理か魔法のいずれかである. Weapons come in one-handed types that can carry a shield and two-handed types that block the shield slot.
一覧
ダメージタイプ
A "water" spell simply deals Magic damage. Ice- and frost-flavored abilities are Water Magic flavor, not a separate damage type.
One-handed and two-handed weapons
Two-handed weapons occupy both hands and block the shield/off-hand slot. The 6 of them are:
- 弓
- 炎の杖
- 大剣
- 自然の杖
- 槍
- 水の杖
One-handed weapons (Blunt, Sword) can pair with a shield for sword-and-board play.
ItemSubTypeExtension.IsTwoHanded check in DS_B.0.4.23 (build 25284551) flags exactly Bow, Fire Staff, Greatsword, Nature Staff, Spear, Water Staff. Dagger and Axe count as one-handed there, but the build ships no Dagger or Axe item.Combat constants
A few combat constants worth knowing:
- Attacks split between head and body hit locations, about 30% head and 70% body.
- A successful ガード cuts incoming damage by about 50%.
- A critical hit deals 1.5x damage.
包囲
ゲームデータは次のものも定義している: 包囲 constant, a bonus per unit surrounding a target:
GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusHitRateis a 命中率ボーナス+10%GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusCriticalRateis a クリティカル率ボーナス+5%
If the developers activate it, it would apply 対称的に from the first surrounding unit. The bonus would work for and against you, since combat resolution is faction-agnostic.
刻印
ユニットの背景が付与しない武器や魔法の系統でも、スキルツリーを使えば持たせることができる: 刻印. That is how a caster can pick up, say, Water Magic.
Training a tree is separate from the gear a unit can physically hold at once. An inscription can't let a unit hold a two-handed staff and a shield simultaneously.