DungeonSettlers.wiki

戦闘:属性と武器

Steam

華やかな呪文名とは裏腹に、Dungeon Settlersのダメージは次のとおりだ: 二択:すべては物理か魔法のいずれかである. Weapons come in one-handed types that can carry a shield and two-handed types that block the shield slot.

一覧

ダメージタイプ物理と魔法のみ(属性ダメージタイプはなし)
防御ステータス物理耐性と魔法耐性のみ
両手武器Bow, Fire Staff, Greatsword, Nature Staff, Spear, Water Staff block the shield slot, per the client IsTwoHanded check in DS_B.0.4.23
片手武器Blunt, Sword can use a shield
盾の非対応Cannot be worn with a spear, a bow or any staff
命中箇所の分割頭部約30% / 胴体70%
ガード被ダメージを約50%削減する
クリティカルヒット1.5倍のダメージ
包囲+10% hit and +5% crit per surrounding unit. Defined in the data but not active in this build, since no code reads it

ダメージタイプ

Rule次のものは存在しない: 戦闘上の水(あるいは火/自然)属性は存在しない for mitigation purposes. The element labels on spells are only a UI color, and enemies have just 2 defensive stats, 物理耐性 および 魔法耐性.

A "water" spell simply deals Magic damage. Ice- and frost-flavored abilities are Water Magic flavor, not a separate damage type.

One-handed and two-handed weapons

Two-handed weapons occupy both hands and block the shield/off-hand slot. The 6 of them are:

  • 炎の杖
  • 大剣
  • 自然の杖
  • 水の杖

One-handed weapons (Blunt, Sword) can pair with a shield for sword-and-board play.

注意A shield can never be combined with a spear, a bow or a staff on the same unit.
NoteThe client's ItemSubTypeExtension.IsTwoHanded check in DS_B.0.4.23 (build 25284551) flags exactly Bow, Fire Staff, Greatsword, Nature Staff, Spear, Water Staff. Dagger and Axe count as one-handed there, but the build ships no Dagger or Axe item.

Combat constants

A few combat constants worth knowing:

  • Attacks split between head and body hit locations, about 30% head and 70% body.
  • A successful ガード cuts incoming damage by about 50%.
  • A critical hit deals 1.5x damage.

包囲

ゲームデータは次のものも定義している: 包囲 constant, a bonus per unit surrounding a target:

  • GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusHitRate is a 命中率ボーナス+10%
  • GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusCriticalRate is a クリティカル率ボーナス+5%
注意A decompile of this build shows encirclement is 戦闘コードに組み込まれていない. No compiled code reads those constants, and the hit/crit resolution has no positioning term, so encirclement has 誰に対しても効果がない.

If the developers activate it, it would apply 対称的に from the first surrounding unit. The bonus would work for and against you, since combat resolution is faction-agnostic.

刻印

ユニットの背景が付与しない武器や魔法の系統でも、スキルツリーを使えば持たせることができる: 刻印. That is how a caster can pick up, say, Water Magic.

Training a tree is separate from the gear a unit can physically hold at once. An inscription can't let a unit hold a two-handed staff and a shield simultaneously.