地域への遠征を始めるとき、ゲームはまずあなたを 安全な階層. It is a small staging area with no enemies, where you regroup before descending into the real dungeon.
一覧
安全フロア遠征開始時に生成される敵のいない待機エリア(フロアインデックス-1)
内容入口、通路、そしてダンジョン本編へのポータル
スキップオプション「セーフフロアをスキップ」は再訪時にこれを飛ばします(許可されている場合)
完全に除外された地域沈黙のヴェールとチュートリアルはセーフフロアを一切生成しない(GetProperFloor)
強制される地域廃坑は常にセーフフロアを使う。スキップは無効(ShouldForceSafeFloor)
ただれた巣穴のテンプレートThe Golem-memorial arena; its Endrossi spawn requires 撃破記録 巨石ゴーレム, クエスト アルファアシッドスロゲルを狩れ 完了
The staging floor
Internally the safe floor is floor index -1, prepended before floor 1. Each region has its own safe-floor templates.
The floor has:
- an entrance
- a corridor
- a portal into the dungeon proper
Skipping it on repeat visits
再訪時には セーフフロアをスキップ option jumps straight past the staging area. The rules are per-region, straight from the floor-routing code (GetProperFloor / ShouldForceSafeFloor).
Regions the toggle ignores
RuleVeil of Silence and the Tutorial never get a safe floor at all. Both regions are hard-excluded in code, so expeditions there always start on floor 1 regardless of the toggle.
RuleAbandoned Mine forces its safe floor. The force check returns true only for that region, so the skip option is ignored there.
The Golem memorial
Festering Burrow's safe floor is the Golem memorial. Its template (DUNGEONROOM_FesteringBurrow_SafeFloor_GiantStoneGolem) is the original full Giant Stone Golem boss arena redressed as a graveyard camp. It is a canon nod to the region-0 boss being defeated.
The camp holds:
- the dead Golem
- a memorial stone
- rings of wooden fences
NPCs on the memorial floor
NPCs camp among the props:
- the Guild Merchant
- ペリオン
- an Endrossi spawn gated on the 撃破記録 巨石ゴーレム, クエスト アルファアシッドスロゲルを狩れ 完了 records
NoteEndrossi only appears there once the Golem has actually died.