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エルダー・グロスの魂

Steam
エルダー・グロスの魂 アイコン

エルダー・グロスの魂

AFFECTER_ElderGlothSoul · 魂 ややレア

物理攻撃時、重量の5%分だけダメージが増加します。

各キャラクターは魂の特性を1つしか装備できません。
既に所持している場合は上書きされます。

計算の仕組み

Bonus = carried Weight x 5 x 0.01, which is 0.05 percentage points of Damage Dealt Bonus per point of Weight.

発生場所: The bonus is written into the Damage Dealt Bonus of that one hit. A hit is (fixed + self coefficient + target coefficient) x (1 + multiplier + Damage Dealt Bonus / 100 + typed damage bonus / 100 + target damage taken / 100) x hit result x 100 / (100 + resistance) x final multiplier. Elder Gloth Soul lands inside the additive bonus bracket, and that whole bracket is then multiplied by the critical multiplier, before defense is applied. It is the same mechanism as the Heavy Plumb inscription, without the melee check.

発動タイミング: ヒットが計算される前、攻撃者のステータスを効果が調整する段階で。

適用対象: The gate is the skill row's damage type only: any basic attack or active skill whose damage type is physical, melee or ranged. 110 of the 253 skill rows are physical (96 melee, 9 ranged, 5 with no hit type). Magic skills get nothing, and neither does damage that a passive skill or an effect publishes.

計算済みの数値

所持重量ダメージボーナス通常ヒットクリティカルヒット
00%150225
251.25%151.9227.8
502.5%153.8230.6
1005%157.5236.2
1507.5%161.2241.9
20010%165247.5

物理攻撃力150、係数100パーセントの通常攻撃、対象耐性0、クリティカルダメージボーナスはデフォルトの50パーセント。

経験則: Every 20 points of carried Weight is +1 percent damage.

ツールチップが教えてくれないこと

  • Weight is the summed table weight of everything the unit carries, equipped gear included. A naked unit with an empty bag has Weight 0 and the Soul does nothing.
  • It reads current Weight, not the carrying limit, and the code applies no cap of its own.
  • It is recomputed on every hit from the Weight at that moment. It does not build up, has no duration and no cooldown.
  • The tooltip's '5% of Weight' is a percent damage bonus equal to 5 percent of the Weight number, not flat damage.

他の効果との相互作用

  • It writes the same stat by the same route as the Heavy Plumb inscription. On a melee physical hit a unit with both gets 0.20 percentage points per point of Weight, added, not multiplied.
  • It shares the additive damage dealt bracket with Challenge, Death Throes, Crumble, Sinking and the Eye Ball and Giant Stone Golem Souls, so none of those multiply each other.

ビルド25846389のゲームバイナリから読み取り。 AFFECTER_ElderGlothSoul.Passive_ElderGlothSoul.CheckDamageRoutine@0x97441C, AFFECTER_HeavyPlumbInscription.Passive_HeavyPlumb.HeavyPlumbAddStatus@0x965ED4, Refactor.Component.StatusComponent.ApplyInventoryWeight@0xDE19E8, Refactor.Combat.ExecutionProcess.DamageSimulator.CalculateValue@0x94B498

効果

物理攻撃時、重量の5%分だけダメージが増加します。

各キャラクターは魂の特性を1つしか装備できません。
既に所持している場合は上書きされます。 Adds 0.05 percent damage per point of carried Weight to every physical hit, melee or ranged.

生の値: 5

プロパティ

最大スタックスタックしない
極性なし
継続時間ありいいえ
絶対(除去不可)はい
プレイヤーに表示いいえ
建物に取り付け可能いいえ