効果とキーワード
計算の仕組み
The bonus amount is capped at 100. Off (no affecter) is zero. Day 1-20 adds that amount as a percent to max health. Day 21-40 also adds it to physical and magic attack. Day 41-60 also adds it flat to both resistances. Day 61-100 also adds damage dealt of amount times 0.5 and damage taken of amount times -0.5. Later bands keep earlier stats. Combat difficulty percents add with the saturation percents, then apply once; resist and the two damage bonuses are flat adds on top.
発生場所: Max health and both attacks use PerModifier percents. Both resistances are flat. Damage dealt and damage taken ride the same bonus stats other effects use. Abyss Rebound floor health is a different affecter and is not this bonus.
発動タイミング: When an Abyss monster is created, if the campaign has Magic Saturation on, Barrier applies the day-band stats.
適用対象: Every Infinite Abyss inhabitant (UnitTable rows whose key starts UNIT_Abyss, which is the same set as SubFaction Abyss). Forgotten Abyss campaign rooms that are not those units do not get it. Experience, move, vision and attack speed are untouched.
経験則: Default Day 100: health x2, both attacks x2, +100 both resists, they deal x1.5, they take x0.5.
ツールチップが教えてくれないこと
- The parent AffecterTable float row is unused; the bands and the 100 cap live in Barrier.
- Past-100 extra health seen in play is not this cap being ignored. Barrier amount never exceeds 100.
他の効果との相互作用
- Combat difficulty PerModifier percents add with saturation percents, then apply once: health = base x (difficulty percent + saturation percent) / 100, not difficulty times saturation.
- Abyss Rebound and Rebound2 floor health are a different affecter and do not change these numbers.
ビルド25269660のゲームバイナリから読み取り。 AFFECTER_MagicSaturation.Passive_MagicSaturation.OnTime@0x946918, AFFECTER_MagicSaturation.Passive_MagicSaturation.<Barrier>d__4$$MoveNext@0x946B18, InGameRecordContainer.GetFirstEnterAbyssDay@0xB4DB30, InGameRecordContainer.SetFirstEnterAbyssDay@0xB4DB38, MapTransitionPostCommitService.ApplyTargetDungeonProgress@0xD9CC74
効果
プロパティ
| 最大スタック | スタックしない |
| 極性 | なし |
| 継続時間あり | いいえ |
| 絶対(除去不可) | はい |
| プレイヤーに表示 | いいえ |
| 建物に取り付け可能 | いいえ |
入手元
ゲームシステム: 募集:新しく募集したユニットに適用