Inscription of Challenge
Damage Dealt against Elite and Boss monsters increases by 20%.
How the math works
If the target carries the elite monster or the boss monster tag, a flat 20 percentage points are added to the hit's Damage Dealt Bonus.
Where it lands: It lands in the same additive damage dealt bracket as Heavy Plumb, Death Throes, Crumble and Sinking, and that bracket is then multiplied by the critical multiplier.
When it runs: Before the hit is calculated, in the phase where effects adjust the attacker's stats.
What it applies to: Every damage execution the wearer originates, not just basic attacks.
Worked numbers
| Hit damage without the inscription | Against an elite or boss | Damage added |
|---|---|---|
| 50 | 60 | 10 |
| 100 | 120 | 20 |
| 150 | 180 | 30 |
| 225 | 270 | 45 |
| 300 | 360 | 60 |
Against a target carrying the elite or boss tag.
Rule of thumb: Against an elite or a boss, multiply the hit by 1.20 before any other bonus dilutes it.
Things the tooltip does not tell you
- Elite and boss status is a tag the monster carries, not a stat or a table column.
- Additive with the rest of the bracket, so the more damage dealt bonus you already have, the smaller the share this 20 represents.
How it interacts with other effects
- It pools with Heavy Plumb, Death Throes, Crumble and Sinking.
Read out of the game binary of build 24354931. AFFECTER_ChallengeInscription.Passive_ChallengeInscription.OnDamage@0x931FE8
Effects
Raw values: 20
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions).