Inscription of Excessive Bleeding
Inflicts 2 Bleeding for 6 seconds on every 3 basic attacks.
Blood flows endlessly.
Effects & keywords
Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
How the math works
Every basic attack adds 1 stack to a hidden counter. On reaching 3, the target takes 2 stacks of Bleeding for 6 seconds.
Where it lands: The Bleeding stacks are applied to the target of the attack that completed the cycle.
When it runs: Before the hit is calculated for the counter, and when the counter effect is applied for the payout.
What it applies to: Basic attacks only.
Worked numbers
| Basic attacks landed | Payouts | Bleeding stacks applied |
|---|---|---|
| 3 | 1 | 2 |
| 6 | 2 | 4 |
| 9 | 3 | 6 |
| 12 | 4 | 8 |
| 30 | 10 | 20 |
Payouts and Bleeding stacks applied over a run of basic attacks.
Rule of thumb: 3 basic attacks is one payout of 2 Bleeding stacks.
Things the tooltip does not tell you
- The counter effect's max stack of 4 is the 1, 2, 3, 4 then reset pattern, not a 4-attack cadence.
- The counter is invisible in game.
How it interacts with other effects
- Stacks refresh onto the same target, so the Bleeding damage compounds against a single enemy you keep hitting.
Read out of the game binary of build 25846389. AFFECTER_ExcessiveBleedingInscription.Passive_ExcessiveBleeding.ExcessiveBleeding@0x966ABC, AFFECTER_ExcessiveBleedingInscription.Passive_ExcessiveBleeding.<ExcessiveBleedingRoutine>d__5.MoveNext@0x967064
Effects
Raw values: 3, 6, 2
Properties
| Max stack | Stacks up to 4 |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions). Level-up odds: 0.548% per offered slot, 2.71% per roll of 5 slots; shared evenly by the 31 Uncommon inscriptions.