Inscription of Magic Smite
Deals additional magic damage equal to 10% of physical attack power on basic attack hits.
The line between physical and magical blurs.
How the math works
Extra = the damage the basic attack actually dealt x 10 x 0.01, published as a separate magic hit with a fixed value.
Where it lands: The extra hit is its own execution. Having a fixed value it carries no attack power term, but it still runs the whole damage pipeline: the attacker's damage dealt bonus and magic damage dealt bonus scale it, it rolls its own critical and guard, and the target's magic resistance mitigates it.
When it runs: After the basic attack has landed and its damage is known.
What it applies to: Basic attacks only, and only when the hit was actually applied (not a miss, not an immune result).
Worked numbers
| Damage the basic attack dealt | Extra magic hit | If the extra hit crits |
|---|---|---|
| 50 | 5 | 7.5 |
| 100 | 10 | 15 |
| 150 | 15 | 22.5 |
| 225 | 22.5 | 33.75 |
| 300 | 30 | 45 |
| 387 | 38.7 | 58.05 |
The extra hit before the target's magic resistance and its own critical roll.
Rule of thumb: Every 100 damage a basic attack lands adds 10 magic damage.
Things the tooltip does not tell you
- Because it is read off the damage that landed, anything that raised that damage raises this too.
Read out of the game binary of build 24354931. AFFECTER_MagicSmiteInscription.Passive_MagicSmite.MagicSmite@0x9333CC, AFFECTER_MagicSmiteInscription.Passive_MagicSmite.<MagicSmiteRoutine>d__3.MoveNext@0x933638
Effects
Raw values: 10
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Referenced by
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions).