How the math works
For each of the six talent stats: if talent <= Exceptional, talent += 1.
When it runs: Once, when the passive is registered on the unit (OnInit). Loading a save does not run it again.
What it applies to: The unit carrying the inscription; talents are stored progression values, so the gain is permanent.
Things the tooltip does not tell you
- The removal routine (SubSkillTreeRoutine, run from OnDispose) publishes the same improve request as the add routine. It does not lower talents back.
Read out of the game binary of build 25846389. AFFECTER_PerfectionInscription.Passive_PerfectionInscription.AddSkillTreeRoutine@0x963E64, AFFECTER_PerfectionInscription.Passive_PerfectionInscription.SubSkillTreeRoutine@0x963F68, EntityEventHandler.OnEvent@0xD896F8
Effects
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions). Level-up odds: 0.100% per offered slot, 0.499% per roll of 5 slots; shared evenly by the 3 Legendary inscriptions.