Inscription of Embers
Inflicts 2 Burning for 6 seconds on every 3 basic attacks.
Embers ignite, setting everything ablaze.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.
How the math works
Every basic attack adds 1 stack to a hidden counter. On reaching 3, the target takes 2 stacks of Burning for 6 seconds.
Where it lands: The Burning stacks are applied to the target of the attack that completed the cycle.
When it runs: Before the hit is calculated for the counter, and when the counter effect is applied for the payout.
What it applies to: Basic attacks only.
Worked numbers
| Basic attacks landed | Payouts | Burning stacks applied |
|---|---|---|
| 3 | 1 | 2 |
| 6 | 2 | 4 |
| 9 | 3 | 6 |
| 12 | 4 | 8 |
| 30 | 10 | 20 |
Payouts and Burning stacks applied over a run of basic attacks.
Rule of thumb: 3 basic attacks is one payout of 2 Burning stacks.
Things the tooltip does not tell you
- The counter effect's max stack of 4 is the 1, 2, 3, 4 then reset pattern, not a 4-attack cadence.
- The counter is invisible in game.
How it interacts with other effects
- Stacks refresh onto the same target, so the Burning damage compounds against a single enemy you keep hitting.
Read out of the game binary of build 24354931. AFFECTER_EmberInscription.Passive_Ember.Amber@0x9350DC, AFFECTER_EmberInscription.Passive_Ember.<AmberRoutine>d__5.MoveNext@0x935688
Effects
Raw values: 3, 6, 2
Properties
| Max stack | Stacks up to 4 |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions).