Inscription of Protection
At the start of combat, gain a Barrier equal to 200% of lost Current Health for 20 seconds. This effect can only trigger again after 60 seconds have passed since its last activation.
A barrier surges like a tidal wave.
Effects & keywords
Barrier (on the caster): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
How the math works
Barrier = (your max HP - your current HP) x 200 x 0.01, truncated toward zero, so twice your missing HP. Nothing happens unless that is at least 1.
Where it lands: The barrier magnitude is carried as stacks of the Barrier effect for 20 seconds. That is why the Barrier row's own values cannot resolve it: the number is bound at runtime.
When it runs: Combat start.
What it applies to: Once per combat start, and no more than once per 60 ticks of the internal cooldown.
Worked numbers
| Your missing HP at combat start | Barrier granted |
|---|---|
| 0 | 0 |
| 25 | 50 |
| 50 | 100 |
| 100 | 200 |
| 200 | 400 |
| 300 | 600 |
Barrier points granted for 20 seconds.
Rule of thumb: Every 10 HP you are missing is 20 points of barrier.
Things the tooltip does not tell you
- A unit at full HP gets nothing at all.
- The 20 second duration and the 60 tick cooldown both come from the inscription's own values.
How it interacts with other effects
- It rewards entering a fight wounded, which runs against every other reason to heal up first.
Read out of the game binary of build 24354931. AFFECTER_ProtectionInscription.Passive_ProtectionInscription.OnCombat@0x929680, AFFECTER_ProtectionInscription.Passive_ProtectionInscription.<InCombat>d__4.MoveNext@0x92982C
Effects
Raw values: 20, 200, 60
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Referenced by
Recruit presets: Kane CADIDATEPRESET_BRankBluntLv5
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions).