Inscription of Protection
At the start of combat, gain a Barrier equal to 200% of lost Current Health for 20 seconds. This effect can only trigger again after 60 seconds have passed since its last activation.
A barrier surges like a tidal wave.
Effects & keywords
Barrier (on the caster): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
How the math works
Barrier = (your max HP - your current HP) x 200 x 0.01, truncated toward zero, so twice your missing HP. Nothing happens unless that is at least 1.
Where it lands: The barrier magnitude is carried as stacks of the Barrier effect for 20 seconds. That is why the Barrier row's own values cannot resolve it: the number is bound at runtime.
When it runs: Combat start.
What it applies to: Once per combat start, and no more than once per 60 ticks of the internal cooldown.
Worked numbers
| Your missing HP at combat start | Barrier granted |
|---|---|
| 0 | 0 |
| 25 | 50 |
| 50 | 100 |
| 100 | 200 |
| 200 | 400 |
| 300 | 600 |
Barrier points granted for 20 seconds.
Rule of thumb: Every 10 HP you are missing is 20 points of barrier.
Things the tooltip does not tell you
- A unit at full HP gets nothing at all.
- The 20 second duration and the 60 tick cooldown both come from the inscription's own values.
- From build 25846389 the unit's Barrier value is the smaller of all its Barrier stacks added together and twice its max HP. This grant is always below that cap on its own (twice the missing HP), but on top of other Barrier it can be cut. Whether stacks above the cap still absorb damage was not traced.
How it interacts with other effects
- It rewards entering a fight wounded, which runs against every other reason to heal up first.
Read out of the game binary of build 25846389. AFFECTER_ProtectionInscription.Passive_ProtectionInscription.OnCombat@0x95EAB4, AFFECTER_ProtectionInscription.Passive_ProtectionInscription.<InCombat>d__4.MoveNext@0x95EC60, Refactor.Component.Status.Status_Barrier.GetValue@0xDF6E14
Effects
Raw values: 20, 200, 60
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Referenced by
Recruit presets: Kane CADIDATEPRESET_BRankBluntLv5
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions). Level-up odds: 0.0455% per offered slot, 0.227% per roll of 5 slots; shared evenly by the 44 Rare inscriptions.