DungeonSettlers.wiki

Life Cycle

Life Cycle icon

Life Cycle

SKILL_LifeCycle · Passive Physical Melee

When an enemy unit dies during combat, grants Health Boost equal to 1% of Magic Attack Power to all friendly units for 2 seconds.

Effects & keywords

  • Health Boost (on units in the area): Restores 10 Current Health per stack every second.

Damage

Shown for stock Perion, Nature Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 1 magic per target
= MAtk 98.2 x 1% x 1.079 crit
Versus benchmark 0.2% of Acid Slogel HP
Damage per second 0.7 per second (at attack speed)
Versus median 0x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Numbers

Range1
Start delay0.2s
End delay0.2s
Cooldown0s
Energy cost0
Skill points to learn6
Required level4
Basic attack skillno
Delay scales with attack speedyes
Can target over wallsno
Raw values2, 1

Prerequisites

Tree position

Harmony Skill Tree - Tier 2, column 2