Life Cycle
SKILL_LifeCycle · Passive Physical Melee
When an enemy unit dies during combat, grants Health Boost equal to 1% of Magic Attack Power to all friendly units for 2 seconds.
Effects & keywords
Health Boost (on units in the area): Restores 10 Current Health per stack every second.
Damage
Shown for stock Perion, Nature Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 1 magic per target
= MAtk 98.2 x 1% x 1.079 crit
Versus benchmark
0.2% of Acid Slogel HP
Damage per second 0.7 per second (at attack speed)
Versus median 0x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 1 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 0s |
| Energy cost | 0 |
| Skill points to learn | 6 |
| Required level | 4 |
| Basic attack skill | no |
| Delay scales with attack speed | yes |
| Can target over walls | no |
| Raw values | 2, 1 |
Prerequisites
Requires:
Inner Grove
Life Burst
Tree position
Harmony Skill Tree - Tier 2, column 2