Incinerate
Instantly burns the target, dealing 300% of Magic Attack Power as magic damage and additional damage equal to Burning stacks * 30% of Magic Attack Power, then resets the Burning stacks.
Effects & keywords
Burning: 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Damage
How the math works
Hit 1: 300% of Magic Attack Power. Hit 2: 30% of Magic Attack Power x the target's Burning stacks (counted before hit 1). Then Burning is removed.
When it runs: On cast, against the skill's target.
What it applies to: Single target. The stack count is read once at the start.
Things the tooltip does not tell you
- The two parts are separate hits, so each rolls hit and crit on its own.
- All Burning stacks are removed, not reduced.
Read out of the game binary of build 25846389. Refactor.Combat.SkillRelated.SKILL_Incinerate.<SkillRoutine>d__0$$MoveNext@0x8FB450
Numbers
| Range | 5 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 12s |
| Energy cost | 4 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
| Skill points to learn | 8 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 300, 30 |
Range and area

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Prerequisites
Unlocks:
Explosion
Tree position
Fire Magic Skill Tree - Tier 1, column 2
