DungeonSettlers.wiki

Incinerate

Steam
Incinerate icon

Incinerate

SKILL_Incinerate · Active Magic Ranged SingleHostile

Instantly burns the target, dealing 300% of Magic Attack Power as magic damage and additional damage equal to Burning stacks * 30% of Magic Attack Power, then resets the Burning stacks.

Effects & keywords

  • Burning: 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.

Range in context

Incinerate range and area shown on a dungeon room
288 magic damage / target - 72.1 per energy
4energy

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 288 magic per target
= MAtk 89.3 x 300% x 1.076 crit
Versus benchmark 53.4% of Acid Slogel HP
Damage per energy 72.1 per energy (4 energy)
Damage per second 25.8 per second (from the 12 s cooldown)
Detonation 288 with no Burning on the target, up to 1,730 at the 50-stack cap (each stack adds about 29). Detonating consumes the stacks.
Versus median 2.3x the median magic active per cast
Detonating consumes the Burning stacks, forgoing their remaining damage-over-time.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

How the math works

Hit 1: 300% of Magic Attack Power. Hit 2: 30% of Magic Attack Power x the target's Burning stacks (counted before hit 1). Then Burning is removed.

When it runs: On cast, against the skill's target.

What it applies to: Single target. The stack count is read once at the start.

Things the tooltip does not tell you

  • The two parts are separate hits, so each rolls hit and crit on its own.
  • All Burning stacks are removed, not reduced.

Read out of the game binary of build 25846389. Refactor.Combat.SkillRelated.SKILL_Incinerate.<SkillRoutine>d__0$$MoveNext@0x8FB450

Numbers

Range5
Start delay0.2s
End delay0.2s
Cooldown12s
Energy cost4
Durability cost2 (Primary)
Required equipmentFire Staff
Skill points to learn8
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values300, 30

Range and area

Range and area of Incinerate

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.

Prerequisites

Unlocks: Explosion

Tree position

Fire Magic Skill Tree - Tier 1, column 2