Dungeon Settlers is a colony sim wrapped around a dungeon crawler. You build a settlement and recruit a squad, then level it and push expeditions deeper into the dungeon. The main story (기어오는 파멸, 메인 퀘스트 0~메인 퀘스트 8) doubles as a tutorial spine that advances automatically as you do the right things, so use it as your to-do list.
한눈에
Your first day
- Interact with the support wagon (메인 퀘스트 0). It holds your starting kit.
- Build a Basic Workstation (메인 퀘스트 1), then craft
천 x6,
천 갑옷 x1,
나무 화살 x2 (메인 퀘스트 2). - Recruit up to 4 units (메인 퀘스트 3). Read the recruiting advice below before you spend.
- Make a first, short dungeon run (메인 퀘스트 4) and come home (메인 퀘스트 5). Gather wood and grass. Take the easy kills, and don't push deep on the first day.
- Stock food and put beds down before night.
- Build a Research Station (메인 퀘스트 6) and start research immediately. Idle research is wasted time.
Recruiting
Talent tiers decide stat growth for a unit's whole career. A fresh candidate only has about 2-5 tiers total across its 6 major stats, so one Exceptional or Genius stat is a genuine find.
이미 소유한 후보자 비문 cost extra, by rarity: 일반 +50 금화, 고급 +100 금화, 희귀 +300 금화, 전설 +500 금화. That surcharge is often a bargain against the 2.00% Rare / 0.300% Legendary roll odds.
엘프 only appear from 클랜 순위 2. Humans and Lizardmen are available from the start.
Mind the dietary rules when planning your kitchen. Elves take a mood hit from meat, Lizardmen from vegetables (음식 & 기분). 혼합 종족 명단은 혼합 식료품을 원합니다.
Leveling and mana stones
레벨 올리기는 수동입니다: 기도 마나 돌을 소비하는(레벨업 & 경험).
Pick the 제물 tier deliberately. Bigger offerings buy bigger stat gains per level, but stones are the real bottleneck.
Spread levels across the squad rather than rushing one unit.
At every level-up you pick an inscription from 5 choices. Use the Retry button freely and don't settle for a weak Common (각인).
던전 습관
Rotate floors rather than farming one to the bottom.
Respect the clock (시간). Night (20:00 to 06:00) cuts vision, and long expeditions stack escalating Dungeon Stay mood penalties day after day. Go in, hit your goal, come home.
Watch gear durability and pack food and arrows. Broken weapons and hungry settlers end runs early.
The Red Monster Rat
The main chain's finale (메인 퀘스트 8) is killing the 붉은 괴물쥐, an elite rat with 4'500 total HP 그리고 강력한 144 물리 공격. It is backed by Bloody Scratch and a Rat Swarm call.
Bring:
- a full squad carrying the levels the chain itself asks for (2명 (레벨 2+)) and crafted gear (Bone or Carapace tier is comfortable)
- a shield-user to guard
- healing items
Killing it ends the story. It does 아님 다음 지역을 해제(지역 잠금 해제 방법).