스포일러 경고: 이 페이지는 게임 파일에서 찾은 미출시 및 미래 콘텐츠를 다룹니다. 흐릿한 섹션은 클릭하면 나타납니다.
This page collects content that exists in the game's data but is 아직 얻을 수 없거나 플레이할 수 없는 콘텐츠를 수집합니다 - future weapon classes, races, magic schools, systems and regions - plus a record of the dormant item rows that DS_B.0.4.11 removed. Entries marked (spoiler) reveal story details the game has not surfaced in play.
16 of 244 items have no obtention route in the game data (no recipe, drop pool, merchant, event grant, farming link or scenario start) - these are effectively gated/unreleased in DS_B.0.4.23. See the 아이템 목록 아이템별 획득 가능성을 위해.
Removed in DS_B.0.4.11 스포일러
Removed in DS_B.0.4.11: the dormant item lines
The Early Access release (DS_B.0.4.11, build 25096615) cut 138 rows from the item table, almost all of them the unobtainable placeholders this page used to describe. Removed in DS_B.0.4.11: the Tin, Bronze and Iron weapon and armour lines (with Iron Ore and Iron Stick), every Dagger and Axe item from Wood to Arcron, the Garnet, Opal and Peridot ores, refined gems, staffs, rings and necklaces, the Gold ring and necklace, 13 of the 20 monster Soul Stones, the four Legendary relic accessories (Baron Blood Tear, Red Dragon Breath, Frosty Handshake, Swirling Tide), the treasure trinkets and a set of unused potions and tonics. Of the Iron line only Iron Armor and Iron Helmet remain: each has a recipe, but the recipe names no workstation and its Iron Ingot ingredient has no source in the tables. An Iron Great Sword and the Iron Ingot itself also remain, with no source at all. Gold Ore and Gold Ingot never existed in any build. The What's New page lists every removed row.
제한된 무기 클래스 스포일러
Gated Weapon Classes (Dagger / Axe / Crossbow)
Three weapon classes exist only as weapon-mastery aptitude stats (Dagger Skill Aptitude, Axe Skill Aptitude, Crossbow Skill Aptitude) with no items and no skill-tree rows; DS_B.0.4.11 removed the last Dagger and Axe item rows. Crossbow additionally has a named 'Crossbow Skill Tree' description ('quick, precise ranged attacks') but no weapon items and no bolts. Spear is no longer on this list: it has a craftable spear line, a Spear main tree and the Stake sub-tree, both granted by backgrounds (see the Skills page). Two sub-trees remain stubbed: Berserker has 2 nodes (Savage Barrier, Maelstrom) but no background grants it, and Unbreakable exists only as a sub-tree enum value with no tree rows.
- Dagger (aptitude stat only)
- Axe (aptitude stat only)
- Crossbow (aptitude stat + tree name only, no items)
- 광전사 부트리 (2개의 고아 노드)
- Unbreakable sub-tree (enum value only)
The Elros Empire 스포일러
The Elros Empire (spoiler)
(Spoiler) The setting's hidden prime mover is the Elros Empire, named in the official concept texts: 'The Dungeon Core is a device that maintains the Dungeon, an interdimensional space created for the magical experiments of the Elros Empire.' Four Legendary relic accessories carried this thread as item flavour - Baron Blood Tear ('a hardened tear from the vampire baron of the Elros Empire'), Red Dragon Breath, Frosty Handshake and Swirling Tide - but their item rows were removed in DS_B.0.4.11; only their text keys still ship. The Devrick Pendant (with its Devrick Talisman) is the released Legendary accessory.
미출시 종 스포일러
Unreleased Races (Dwarf / White Demon / Tal)
A race whose recruit weight is zero at every clan rank cannot be recruited; the Clan Ranks table and the Races page derive that list from the live table (in DS_B.0.4.11 it is Dwarf, White Demon and Tal). All 3 have full lore: Dwarf (mountain craftsmen, hint of a future crafting/mining bonus; trait icon only), White Demon (spoiler: 'heretics who betrayed the other demon races to side with humans', implying a hidden demon-races faction; no art at all), and Tal ('mask'; each unit is meant to have a unique personality; the most art-ready of the 3). Lycan, which earlier builds carried as groundwork only, has been recruitable since B.0.3.40 - see the Races page.
- 드워프
- 백귀
- 탈
미출시 마법 학교 스포일러
미출시 마법 학교 (성스러운 / 어두운 / 생존)
Three disciplines exist only as aptitude stats with no skill trees and no acquire path. 성스러운 마법 및 어두운 마법 hint at a future light/dark axis, and 생존 looks like a planned non-combat discipline. They are more deeply gated than the stubbed weapon trees - they don't even appear as main-skill-tree enum values.
- 성스러운 마법
- 어두운 마법
- 생존
영혼 돌 길들이기 스포일러
Taming is flagged as a not-yet-implemented feature. Every monster Soul Stone left in the build grants a Soul Trait when used (a unit can hold only one Soul Trait; using another overwrites it) rather than the full 'creature skill tree' the design implies, and in DS_B.0.4.11 each of them is wired to the first kill of its monster - including the Chain Knight Sentinel's stone (its boss room generates on the region's floor 5; see How Regions Unlock). DS_B.0.4.11 removed the 13 inert soul stones that had no effect. The Soul Stones catalog lists every stone, its trait and its source.
미래 지역 스포일러
Beyond the 2 playable regions (Veil of Silence and Festering Burrow), the expedition map reserves 4 region slots that are empty placeholders with no dungeon, monsters or loot: 버려진 광산, 잊혀진 심연, 죽음의 늪지 및 종말의 탑. Datamined text also hints at a future Elf-themed region/recruitment expansion (an 'Elven Homeland' environment and elf merchant) and an Empire-ruins relic cluster.
- 버려진 광산
- 잊혀진 심연
- 죽음의 늪지
- 종말의 탑
- 엘프의 고향 (암시됨)
개발 잔존물
제한된 데이터 행을 넘어서, 배송된 resources.assets 여전히 출시 전 잔재를 원본 TextAsset 형태로 담고 있다. 그중에는: 이전 스킬 시스템 설계에서 남은 프로토타입 스킬 트리 XML 문서, 개발자 테스트 항목이 여전히 남아 있는 폐기된 기술 트리, 그리고 4인 시나리오 모드를 위한 미완성 코드가 포함되어 있다. 이 중 어느 것도 실제 라이브 데이터 테이블에서 참조되지 않는다 - 이는 출시 이전의 개발 잔재일 뿐, 현재 로드맵에 있는 콘텐츠가 아니다.