DungeonSettlers.wiki

전투: 원소 & 무기

Steam

화려한 주문 이름에도 불구하고, Dungeon Settlers의 피해는 이진: 모든 것이 물리 또는 마법입니다. Weapons come in one-handed types that can carry a shield and two-handed types that block the shield slot.

한눈에

피해 유형물리 및 마법만 (요소 피해 유형 없음)
방어 스탯물리 저항 및 마법 저항만
양손 무기Bow, Fire Staff, Greatsword, Nature Staff, Spear, Water Staff block the shield slot, per the client IsTwoHanded check in DS_B.0.4.23
한손 무기Blunt, Sword can use a shield
방패 호환성 불가Cannot be worn with a spear, a bow or any staff
피격-위치 분할약 30% 머리 / 70% 몸
막힘들어오는 피해를 약 50% 줄입니다
치명타1.5배 피해
포위+10% hit and +5% crit per surrounding unit. Defined in the data but not active in this build, since no code reads it

피해 유형

Rule있습니다 물 (또는 화염/자연) 전투 요소 없음 for mitigation purposes. The element labels on spells are only a UI color, and enemies have just 2 defensive stats, 물리 저항력마법 저항력.

A "water" spell simply deals Magic damage. Ice- and frost-flavored abilities are Water Magic flavor, not a separate damage type.

One-handed and two-handed weapons

Two-handed weapons occupy both hands and block the shield/off-hand slot. The 6 of them are:

  • 화염 스태프
  • 대검
  • 자연 스태프
  • 물 스태프

One-handed weapons (Blunt, Sword) can pair with a shield for sword-and-board play.

주의A shield can never be combined with a spear, a bow or a staff on the same unit.
NoteThe client's ItemSubTypeExtension.IsTwoHanded check in DS_B.0.4.23 (build 25284551) flags exactly Bow, Fire Staff, Greatsword, Nature Staff, Spear, Water Staff. Dagger and Axe count as one-handed there, but the build ships no Dagger or Axe item.

Combat constants

A few combat constants worth knowing:

  • Attacks split between head and body hit locations, about 30% head and 70% body.
  • A successful 방어 cuts incoming damage by about 50%.
  • A critical hit deals 1.5x damage.

포위

게임 데이터는 또한 포위 constant, a bonus per unit surrounding a target:

  • GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusHitRate is a +10% 명중-확률 보너스
  • GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusCriticalRate is a +5% 치명타-확률 보너스
주의A decompile of this build shows encirclement is 전투 코드에 연결되지 않습니다. No compiled code reads those constants, and the hit/crit resolution has no positioning term, so encirclement has 누구에게도 효과 없음.

If the developers activate it, it would apply 대칭적으로 from the first surrounding unit. The bonus would work for and against you, since combat resolution is faction-agnostic.

각인

스킬-트리를 사용하여 유닛에 배경이 부여하지 않는 무기 또는 마법 학교를 여전히 줄 수 있습니다 비문. That is how a caster can pick up, say, Water Magic.

Training a tree is separate from the gear a unit can physically hold at once. An inscription can't let a unit hold a two-handed staff and a shield simultaneously.