화려한 주문 이름에도 불구하고, Dungeon Settlers의 피해는 이진: 모든 것이 물리 또는 마법입니다. Weapons come in one-handed types that can carry a shield and two-handed types that block the shield slot.
한눈에
피해 유형
A "water" spell simply deals Magic damage. Ice- and frost-flavored abilities are Water Magic flavor, not a separate damage type.
One-handed and two-handed weapons
Two-handed weapons occupy both hands and block the shield/off-hand slot. The 6 of them are:
- 활
- 화염 스태프
- 대검
- 자연 스태프
- 창
- 물 스태프
One-handed weapons (Blunt, Sword) can pair with a shield for sword-and-board play.
ItemSubTypeExtension.IsTwoHanded check in DS_B.0.4.23 (build 25284551) flags exactly Bow, Fire Staff, Greatsword, Nature Staff, Spear, Water Staff. Dagger and Axe count as one-handed there, but the build ships no Dagger or Axe item.Combat constants
A few combat constants worth knowing:
- Attacks split between head and body hit locations, about 30% head and 70% body.
- A successful 방어 cuts incoming damage by about 50%.
- A critical hit deals 1.5x damage.
포위
게임 데이터는 또한 포위 constant, a bonus per unit surrounding a target:
GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusHitRateis a +10% 명중-확률 보너스GAMESYSTEM_Combat_StrategyRule_Encirclement_BonusCriticalRateis a +5% 치명타-확률 보너스
If the developers activate it, it would apply 대칭적으로 from the first surrounding unit. The bonus would work for and against you, since combat resolution is faction-agnostic.
각인
스킬-트리를 사용하여 유닛에 배경이 부여하지 않는 무기 또는 마법 학교를 여전히 줄 수 있습니다 비문. That is how a caster can pick up, say, Water Magic.
Training a tree is separate from the gear a unit can physically hold at once. An inscription can't let a unit hold a two-handed staff and a shield simultaneously.