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Deep Water

Steam
Deep Water icon

Deep Water

SKILL_DeepWater · Passive Physical Melee

Each time the number of units or structures you summon reaches 10/25/100/250/1000/2500, Max Energy increases by 7%.

Effects & keywords

  • Max Energy: The maximum energy the unit can have. Determines the maximum value of Energy.

How the math works

On a counted summon: if the holder is alive and still has Deep Water, read the current Deep Water stack, add 1 stack, then grant status 88 (Max Energy percent) with the first skill value when the new stack crosses a milestone.

When it runs: When the holder summons a matching unit.

What it applies to: The holder of SKILL_DeepWater. Milestones and bonus come from SkillTable FloatValues [10, 25, 100, 250, 1000, 2500, 7].

Things the tooltip does not tell you

  • The stack is now read when the step runs, not when the summon is seen, so several summons in a row each count against the up-to-date stack.
  • The step is skipped if the holder no longer has SKILL_DeepWater or is gone.

Read out of the game binary of build 25846389. SKILL_DeepWater.Passive_DeepWater.CheckSummonCount@0x93B1B4, DeepWaterProgress.<CreateRoutine>d__0.MoveNext@0x930948

Numbers

Range1
Start delay0.2s
End delay0.2s
Cooldown0s
Energy cost0
Skill points to learn6
Required level4
Basic attack skillno
Delay scales with attack speedyes
Can target over wallsno
Raw values10, 25, 100, 250, 1000, 2500, 7

Prerequisites

Requires: Extra Bubble

Tree position

Tide Skill Tree - Tier 2, column 2