장로 글로트 영혼
물리 공격 시, 무게의 5%만큼 피해량이 증가합니다.
영혼 특성은 인물당 최대 1개만 습득 가능합니다.
이미 보유한 경우 덮어씌워집니다.
계산이 작동하는 방식
Bonus = carried Weight x 5 x 0.01, which is 0.05 percentage points of Damage Dealt Bonus per point of Weight.
적용 위치: The bonus is written into the Damage Dealt Bonus of that one hit. A hit is (fixed + self coefficient + target coefficient) x (1 + multiplier + Damage Dealt Bonus / 100 + typed damage bonus / 100 + target damage taken / 100) x hit result x 100 / (100 + resistance) x final multiplier. Elder Gloth Soul lands inside the additive bonus bracket, and that whole bracket is then multiplied by the critical multiplier, before defense is applied. It is the same mechanism as the Heavy Plumb inscription, without the melee check.
작동 시점: 타격이 계산되기 전, 효과가 공격자의 스탯을 조정하는 단계에서.
적용 대상: The gate is the skill row's damage type only: any basic attack or active skill whose damage type is physical, melee or ranged. 110 of the 253 skill rows are physical (96 melee, 9 ranged, 5 with no hit type). Magic skills get nothing, and neither does damage that a passive skill or an effect publishes.
계산된 수치
| 지닌 무게 | 피해 보너스 | 일반 타격 | 치명타 |
|---|---|---|---|
| 0 | 0% | 150 | 225 |
| 25 | 1.25% | 151.9 | 227.8 |
| 50 | 2.5% | 153.8 | 230.6 |
| 100 | 5% | 157.5 | 236.2 |
| 150 | 7.5% | 161.2 | 241.9 |
| 200 | 10% | 165 | 247.5 |
물리 공격력 150, 계수 100%의 기본 공격, 저항 0인 대상, 치명타 피해 보너스는 기본값 50%.
경험칙: Every 20 points of carried Weight is +1 percent damage.
툴팁이 알려주지 않는 것들
- Weight is the summed table weight of everything the unit carries, equipped gear included. A naked unit with an empty bag has Weight 0 and the Soul does nothing.
- It reads current Weight, not the carrying limit, and the code applies no cap of its own.
- It is recomputed on every hit from the Weight at that moment. It does not build up, has no duration and no cooldown.
- The tooltip's '5% of Weight' is a percent damage bonus equal to 5 percent of the Weight number, not flat damage.
다른 효과와 상호작용하는 방식
- It writes the same stat by the same route as the Heavy Plumb inscription. On a melee physical hit a unit with both gets 0.20 percentage points per point of Weight, added, not multiplied.
- It shares the additive damage dealt bracket with Challenge, Death Throes, Crumble, Sinking and the Eye Ball and Giant Stone Golem Souls, so none of those multiply each other.
빌드 25846389의 게임 바이너리에서 읽어온 값입니다. AFFECTER_ElderGlothSoul.Passive_ElderGlothSoul.CheckDamageRoutine@0x97441C, AFFECTER_HeavyPlumbInscription.Passive_HeavyPlumb.HeavyPlumbAddStatus@0x965ED4, Refactor.Component.StatusComponent.ApplyInventoryWeight@0xDE19E8, Refactor.Combat.ExecutionProcess.DamageSimulator.CalculateValue@0x94B498
효과
영혼 특성은 인물당 최대 1개만 습득 가능합니다.
이미 보유한 경우 덮어씌워집니다. Adds 0.05 percent damage per point of carried Weight to every physical hit, melee or ranged.
원시 값: 5
속성
| 최대 스택 | 중첩되지 않음 |
| 극성 | 없음 |
| 지속시간 있음 | 아니오 |
| 절대 (제거 불가) | 예 |
| 플레이어에게 노출 | 아니오 |
| 건물 부착 가능 | 아니오 |
얻은 출처
아이템:
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