효과 & 키워드
계산이 작동하는 방식
The bonus amount is capped at 100. Off (no affecter) is zero. Day 1-20 adds that amount as a percent to max health. Day 21-40 also adds it to physical and magic attack. Day 41-60 also adds it flat to both resistances. Day 61-100 also adds damage dealt of amount times 0.5 and damage taken of amount times -0.5. Later bands keep earlier stats. Combat difficulty percents add with the saturation percents, then apply once; resist and the two damage bonuses are flat adds on top.
적용 위치: Max health and both attacks use PerModifier percents. Both resistances are flat. Damage dealt and damage taken ride the same bonus stats other effects use. Abyss Rebound floor health is a different affecter and is not this bonus.
작동 시점: When an Abyss monster is created, if the campaign has Magic Saturation on, Barrier applies the day-band stats.
적용 대상: Every Infinite Abyss inhabitant (UnitTable rows whose key starts UNIT_Abyss, which is the same set as SubFaction Abyss). Forgotten Abyss campaign rooms that are not those units do not get it. Experience, move, vision and attack speed are untouched.
경험칙: Default Day 100: health x2, both attacks x2, +100 both resists, they deal x1.5, they take x0.5.
툴팁이 알려주지 않는 것들
- The parent AffecterTable float row is unused; the bands and the 100 cap live in Barrier.
- Past-100 extra health seen in play is not this cap being ignored. Barrier amount never exceeds 100.
다른 효과와 상호작용하는 방식
- Combat difficulty PerModifier percents add with saturation percents, then apply once: health = base x (difficulty percent + saturation percent) / 100, not difficulty times saturation.
- Abyss Rebound and Rebound2 floor health are a different affecter and do not change these numbers.
빌드 25269660의 게임 바이너리에서 읽어온 값입니다. AFFECTER_MagicSaturation.Passive_MagicSaturation.OnTime@0x946918, AFFECTER_MagicSaturation.Passive_MagicSaturation.<Barrier>d__4$$MoveNext@0x946B18, InGameRecordContainer.GetFirstEnterAbyssDay@0xB4DB30, InGameRecordContainer.SetFirstEnterAbyssDay@0xB4DB38, MapTransitionPostCommitService.ApplyTargetDungeonProgress@0xD9CC74
효과
속성
| 최대 스택 | 중첩되지 않음 |
| 극성 | 없음 |
| 지속시간 있음 | 아니오 |
| 절대 (제거 불가) | 예 |
| 플레이어에게 노출 | 아니오 |
| 건물 부착 가능 | 아니오 |
얻은 출처
게임 시스템: 모집: 새로 모집된 유닛에 적용됨