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데브릭 펜던트

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데브릭 펜던트 아이콘

데브릭 펜던트

AFFECTER_DevrickPendant · 없음 긍정

공격 시 잃은 생명력 비율에 따라, 준 피해의 최대 30%만큼 생명력을 흡수합니다.

계산이 작동하는 방식

Heal = the hit's FIXED damage value x (Max HP - current HP) / Max HP x FloatValues[0] x 0.01 = fixed part x missing-HP share x 30 percent.

작동 시점: After the hit is processed (TickEvent.OnDamage_AfterProcess).

적용 대상: Hits the wearer deals whose damage value carries a fixed number.

툴팁이 알려주지 않는 것들

  • The heal reads the damage VALUE the hit was published with (its fixed number), not the damage that landed after crit, guard and resistance.
  • The item tooltip and older wiki text say 'percent of damage dealt'; the code reads the fixed value. A hit built only from coefficients heals 0.

빌드 25846389의 게임 바이너리에서 읽어온 값입니다. Refactor.Combat.AffecterRelated.AFFECTER_DevrickPendant.Passive_DevrickPendant.OnDamage@0x968AF0, Refactor.DataValue.SelfCoef@0x809284, Refactor.Combat.ExecutionProcess.DamageSimulator.CalculateValue@0x94B498

게임 코드에서 검증됨

Heals up to 30% of a hit's flat damage part near 0 HP (15% at half HP, nothing at full HP). Normal skills and basic attacks have no flat part, so they heal nothing.

효과

공격 시 잃은 생명력 비율에 따라, 준 피해의 최대 30%만큼 생명력을 흡수합니다. Heals from the fixed part of the hit's damage value only. Ordinary skills and basic attacks build their damage as a share of attack power (SelfCoef) with a fixed part of 0, so they heal nothing. Heals up to 30% of a hit's flat damage part near 0 HP (15% at half HP, nothing at full HP). Normal skills and basic attacks have no flat part, so they heal nothing.

원시 값: 30

속성

최대 스택중첩되지 않음
극성긍정
지속시간 있음아니오
절대 (제거 불가)예
플레이어에게 노출아니오
건물 부착 가능아니오

참조자

아이템 (장비 시): 데브릭 팬던트

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