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被遗忘的神像

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被遗忘的神像 图标

被遗忘的神像

AFFECTER_ForgottenIdol · 无

伤害加成为当前 心情 × -8%。
心情越低,造成的伤害越高。

计算原理

Damage Dealt Bonus += FloatValues[0] x current Mood = -8 x Mood percentage points.

生效时机: A permanent status on the wearer, set when the effect starts and re-set every time an effect is applied to the wearer.

作用对象: Every hit the wearer deals, all damage types: it is the Damage Dealt Bonus stat, the same additive bracket as other damage dealt bonuses.

工具提示不会告诉你的内容

  • It is re-evaluated only when an effect is applied to the wearer (mood effects arrive as effects), and only when the change is larger than a float epsilon.
  • Mood 0 gives 0.
  • 当穿戴者在据点与地下城之间移动时,该被动以传送方式重新附加,并保留其存储的加成,而非重新计算。

从 build 25846389 的游戏二进制读取。 Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.CalculateBonus@0x96B084, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnAffecterApply@0x96B33C, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.<AddBonusRoutine>d__8.MoveNext@0x96B4EC, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnEnable@0x96AF84, Refactor.Combat.AffecterRelated.PassiveAction.Attach@0x9B92C0

效果

伤害加成为当前 心情 × -8%。
心情越低,造成的伤害越高。 Each point of Mood below 0 adds 8 percent damage dealt; each point above 0 removes 8 percent.

原始数值: -8

属性

最大层数不可叠加
极性无
有持续时间否
绝对(不可移除)是
对玩家可见否
可附着于建筑否

引用来源

物品(装备时): 遗忘神像

入手来源

物品: 遗忘神像