计算原理
Damage Dealt Bonus += FloatValues[0] x current Mood = -8 x Mood percentage points.
生效时机: A permanent status on the wearer, set when the effect starts and re-set every time an effect is applied to the wearer.
作用对象: Every hit the wearer deals, all damage types: it is the Damage Dealt Bonus stat, the same additive bracket as other damage dealt bonuses.
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- It is re-evaluated only when an effect is applied to the wearer (mood effects arrive as effects), and only when the change is larger than a float epsilon.
- Mood 0 gives 0.
- 当穿戴者在据点与地下城之间移动时,该被动以传送方式重新附加,并保留其存储的加成,而非重新计算。
从 build 25846389 的游戏二进制读取。 Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.CalculateBonus@0x96B084, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnAffecterApply@0x96B33C, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.<AddBonusRoutine>d__8.MoveNext@0x96B4EC, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnEnable@0x96AF84, Refactor.Combat.AffecterRelated.PassiveAction.Attach@0x9B92C0
效果
属性
| 最大层数 | 不可叠加 |
| 极性 | 无 |
| 有持续时间 | 否 |
| 绝对(不可移除) | 是 |
| 对玩家可见 | 否 |
| 可附着于建筑 | 否 |
引用来源
物品(装备时):
遗忘神像
入手来源
物品:
遗忘神像