风暴铭文
普通攻击暴击时,会对目标及其周围 2 格内的敌方单位造成 30% 的伤害。伤害类型取决于普通攻击本身。攻击最多可命中 5 个敌方目标。
猛烈的风暴,吞没了敌人。
计算原理
The original target and every other hostile in a circle of radius 2 around the original target's position take a hit of 30 percent of the wearer's attack power. Physical attack power is used, except for a magic attack, which uses magic attack power. At most 5 units are hit.
作用位置: Each proc is its own execution built from a self coefficient on the attack power that matches the damage type of the triggering hit. Its attack type resolves to none, so the hit check short-circuits and the proc always lands, but it still rolls its own critical and can be guarded.
生效时机: 普通攻击已经命中之后,且仅当该次为暴击时。
作用对象: 仅普通攻击,且仅在暴击时。
演算数值
| Matching attack power (physical, or magic for a magic attack) | 每个目标 | 如果触发暴击 | 5 个目标 |
|---|---|---|---|
| 50 | 15 | 22.5 | 75 |
| 100 | 30 | 45 | 150 |
| 150 | 45 | 67.5 | 225 |
| 200 | 60 | 90 | 300 |
| 300 | 90 | 135 | 450 |
每个目标,在该目标自身抗性之前。
经验法则: Every 10 points of the matching attack power is 3 damage to each victim in the circle.
工具提示不会告诉你的内容
- The circle is centred on the original target's position, read from the map. If the critical hit kills the original target, the circle still forms there, the dead target is skipped, and up to 5 other enemies can be hit.
- The original target is hit first and counts toward the cap of 5. Each other unit is hit at most once, and only if it is alive and hostile to the wearer.
- If the wearer dies before a queued proc runs, that proc does nothing.
与其他效果的相互作用
- Sinking does nothing for Storm. The proc is a fresh execution scaled off attack power, and Sinking's bonus is scoped to the execution that produced the base hit.
从 build 25846389 的游戏二进制读取。 AFFECTER_StormInscription.Passive_StormInscription.OnDamage@0x95D2FC, AFFECTER_StormInscription.Passive_StormInscription.TryGetTriggerTarget@0x95D884, AFFECTER_StormInscription.Passive_StormInscription.CanAttack@0x95DAA4, AFFECTER_StormInscription.Passive_StormInscription.<Attack>d__5.MoveNext@0x95DD8C
效果
原始数值: 2, 30, 5
属性
| 最大层数 | 不可叠加 |
| 极性 | 无 |
| 有持续时间 | 否 |
| 绝对(不可移除) | 是 |
| 对玩家可见 | 否 |
| 可附着于建筑 | 否 |
入手来源
铭文: 这是铭文:在升级和招募时提供(见 铭文)。升级几率:每个提供的槽 0.100%,0.499% / 每次抽取 5 个槽;由 3 传说 铭文均分。