计算原理
从 build 25846389 的游戏二进制读取。 Refactor.Tick.DataApply.AffecterApplier$$Apply@0xAB0634, Refactor.Tick.DataApply.SkillTreeInscriptionApplier$$.ctor@0xAAFDA4, Refactor.Tick.DataApply.SkillTreeInscriptionApplier$$Apply@0xAB1DF8, Refactor.Tick.DataApply.SkillTreeInscriptionApplier$$Validate@0xAB1AB8, Refactor.Tick.DataApply.SkillTreeInscriptionDefinition$$get_Points@0xABF170, Refactor.Combat.AffecterRelated.AFFECTER_FireInscription.Passive_FireInscription$$OnDispose@0x95F760, Refactor.Combat.AffecterRelated.AFFECTER_FireInscription.Passive_FireInscription.<SubSkillTreeRoutine>d__1$$MoveNext@0x95F89C, Refactor.Combat.AffecterRelated.AFFECTER_FireInscription.Passive_FireInscription$$OnInit (build 25284551)@0x950F00, Refactor.Combat.AffecterRelated.AFFECTER_FireInscription.Passive_FireInscription.<AddSkillTreeRoutine>d__2$$MoveNext (build 25284551)@0x95116C
效果
原始数值: 5
属性
| 最大层数 | 不可叠加 |
| 极性 | 无 |
| 有持续时间 | 否 |
| 绝对(不可移除) | 是 |
| 对玩家可见 | 否 |
| 可附着于建筑 | 否 |
入手来源
铭文: 这是铭文:在升级和招募时提供(见 铭文)。升级几率:每个提供的槽 0.548%,2.71% / 每次抽取 5 个槽;由 31 优秀 铭文均分。