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魔力饱和

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魔力饱和 图标

魔力饱和

AFFECTER_MagicSaturation ·

随着时间推移,深渊地下城中的怪物会变得更强。
强化效果会累积。

0天~20天 : 魔力饱和第1阶段
20天~40天 : 魔力饱和第2阶段
40天~60天 : 魔力饱和第3阶段
60天~100天 : 魔力饱和第4阶段

效果与关键词

计算原理

The bonus amount is capped at 100. Off (no affecter) is zero. Day 1-20 adds that amount as a percent to max health. Day 21-40 also adds it to physical and magic attack. Day 41-60 also adds it flat to both resistances. Day 61-100 also adds damage dealt of amount times 0.5 and damage taken of amount times -0.5. Later bands keep earlier stats. Combat difficulty percents add with the saturation percents, then apply once; resist and the two damage bonuses are flat adds on top.

作用位置: Max health and both attacks use PerModifier percents. Both resistances are flat. Damage dealt and damage taken ride the same bonus stats other effects use. Abyss Rebound floor health is a different affecter and is not this bonus.

生效时机: When an Abyss monster is created, if the campaign has Magic Saturation on, Barrier applies the day-band stats.

作用对象: Every Infinite Abyss inhabitant (UnitTable rows whose key starts UNIT_Abyss, which is the same set as SubFaction Abyss). Forgotten Abyss campaign rooms that are not those units do not get it. Experience, move, vision and attack speed are untouched.

经验法则: Default Day 100: health x2, both attacks x2, +100 both resists, they deal x1.5, they take x0.5.

工具提示不会告诉你的内容

  • The parent AffecterTable float row is unused; the bands and the 100 cap live in Barrier.
  • Past-100 extra health seen in play is not this cap being ignored. Barrier amount never exceeds 100.

与其他效果的相互作用

  • Combat difficulty PerModifier percents add with saturation percents, then apply once: health = base x (difficulty percent + saturation percent) / 100, not difficulty times saturation.
  • Abyss Rebound and Rebound2 floor health are a different affecter and do not change these numbers.

从 build 25269660 的游戏二进制读取。 AFFECTER_MagicSaturation.Passive_MagicSaturation.OnTime@0x946918, AFFECTER_MagicSaturation.Passive_MagicSaturation.<Barrier>d__4$$MoveNext@0x946B18, InGameRecordContainer.GetFirstEnterAbyssDay@0xB4DB30, InGameRecordContainer.SetFirstEnterAbyssDay@0xB4DB38, MapTransitionPostCommitService.ApplyTargetDungeonProgress@0xD9CC74

效果

随着时间推移,深渊地下城中的怪物会变得更强。
强化效果会累积。

0天~20天 : 魔力饱和第1阶段
20天~40天 : 魔力饱和第2阶段
40天~60天 : 魔力饱和第3阶段
60天~100天 : 魔力饱和第4阶段 The bonus is capped at 100. Day bands add health, then attacks, then resists, then damage dealt and damage taken.

原始数值: 50, 100, 5

分类:

难度

属性

最大层数不可叠加
极性
有持续时间
绝对(不可移除)
对玩家可见
可附着于建筑

入手来源

游戏系统: 招募:应用于新招募的单位