Ate in a poor dining room.

Affecters

Ate in a poor dining room.

AFFECTER_EatInPoorDiningRoom ยท None Positive Visible in game

Mood increases.

Poor, but at least there was a place to sit and eat.

Effects

+1 Mood

Raw values: -1

Categories:

EatCondition

Properties

Max stackโˆž (unlimited)
PolarityPositive
Has durationyes
Absolute (can't be removed)no
Exposed to playeryes
Building attachableno
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