計算原理
Damage Dealt Bonus += FloatValues[0] x current Mood = -8 x Mood percentage points.
生效時機: A permanent status on the wearer, set when the effect starts and re-set every time an effect is applied to the wearer.
作用物件: Every hit the wearer deals, all damage types: it is the Damage Dealt Bonus stat, the same additive bracket as other damage dealt bonuses.
工具提示不會告訴你的內容
- It is re-evaluated only when an effect is applied to the wearer (mood effects arrive as effects), and only when the change is larger than a float epsilon.
- Mood 0 gives 0.
- 穿戴者在據點與地城之間移動時,被動會以傳送方式重新附加,並保留已儲存的加成,而不是重新計算。
從 build 25846389 的遊戲二進位制讀取。 Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.CalculateBonus@0x96B084, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnAffecterApply@0x96B33C, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.<AddBonusRoutine>d__8.MoveNext@0x96B4EC, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnEnable@0x96AF84, Refactor.Combat.AffecterRelated.PassiveAction.Attach@0x9B92C0
效果
屬性
| 最大層數 | 不可疊加 |
| 極性 | 無 |
| 有持續時間 | 否 |
| 絕對(不可移除) | 是 |
| 對玩家可見 | 否 |
| 可附著於建築 | 否 |
引用來源
物品(裝備時):
被遺忘的神像
入手來源
物品:
被遺忘的神像