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被遺忘的神像

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被遺忘的神像 圖示

被遺忘的神像

AFFECTER_ForgottenIdol · 無

造成傷害加成會根據目前 心情 × -8% 變化。
心情 越低,造成的傷害越高。

計算原理

Damage Dealt Bonus += FloatValues[0] x current Mood = -8 x Mood percentage points.

生效時機: A permanent status on the wearer, set when the effect starts and re-set every time an effect is applied to the wearer.

作用物件: Every hit the wearer deals, all damage types: it is the Damage Dealt Bonus stat, the same additive bracket as other damage dealt bonuses.

工具提示不會告訴你的內容

  • It is re-evaluated only when an effect is applied to the wearer (mood effects arrive as effects), and only when the change is larger than a float epsilon.
  • Mood 0 gives 0.
  • 穿戴者在據點與地城之間移動時,被動會以傳送方式重新附加,並保留已儲存的加成,而不是重新計算。

從 build 25846389 的遊戲二進位制讀取。 Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.CalculateBonus@0x96B084, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnAffecterApply@0x96B33C, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.<AddBonusRoutine>d__8.MoveNext@0x96B4EC, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnEnable@0x96AF84, Refactor.Combat.AffecterRelated.PassiveAction.Attach@0x9B92C0

效果

造成傷害加成會根據目前 心情 × -8% 變化。
心情 越低,造成的傷害越高。 Each point of Mood below 0 adds 8 percent damage dealt; each point above 0 removes 8 percent.

原始數值: -8

屬性

最大層數不可疊加
極性無
有持續時間否
絕對(不可移除)是
對玩家可見否
可附著於建築否

引用來源

物品(裝備時): 被遺忘的神像

入手來源