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波浪循環

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波浪循環 圖示

波浪循環

SKILL_WaveCicle · 被動 物理 近戰

當自身獲得護盾時,所有技能的剩餘冷卻時間縮短10%。
每秒最多觸發一次,即使自身的屏障已達上限也會觸發。

效果與關鍵詞

  • 護盾: 阻擋對頭部/身體的傷害,消耗與被阻擋傷害等量的堆疊。

計算原理

每次觸發從該時刻正在冷卻的每個技能的剩餘時間中扣除 10%。扣除是剩餘時間的一部分,而不是全部冷卻時間。

生效時機: It triggers when an effect that gives Barrier to this unit resolves, from its own skills or from any other source. The hit must not miss, and the unit must not be immune to it. It still triggers when the Barrier is at its cap and does not grow. Barrier that absorbs damage does not trigger it.

作用物件: 僅影響觸發時已在冷卻的技能。已準備好的技能不獲得任何效果,也不會保留待後來使用。全局冷卻不改變。

遊戲內文字為 that it triggers at most once per second;程式碼中為 after a trigger it waits for the next logical refresh beat, not for a full second. Two triggers can be less than one second apart when a beat falls between them, but two never land between the same two beats

工具提示不會告訴你的內容

  • 這不是冷卻縮減統計數據。它不會縮短你的下一個冷卻時間。它只會縮短在觸發時正在運行的冷卻。
  • 觸發相乘。連續兩次觸發削減 19% 的等待,而不是 20%。
  • The 10% comes from the skill's data. The code reads the first number in Wave Cycle's data as a percent.
  • A Barrier grant of 0 does not trigger it.

與其他效果的相互作用

  • Many Barrier grants inside one beat give one trigger. The others are lost, not saved for later.
  • A Barrier that absorbs hits does not trigger it. Only a new Barrier grant does.
  • 冷卻縮減以不同的方式運作。它在使用技能時設定冷卻時間的長度。之後,正在運行的冷卻以固定速度倒計時。

另見:冷卻。

從 build 25846389 的遊戲二進位制讀取。 Refactor.Combat.SkillRelated.SKILL_WaveCicle.Passive_WaveCicle$$OnEnable@0x93C2DC, Refactor.TickEvent$$CallOnAfterProcess@0x80B720, Refactor.Combat.SkillRelated.SKILL_WaveCicle.Passive_WaveCicle$$AddAffecterRoutine@0x93C5DC, Refactor.Combat.IExecutionLog$$get_IsApplied@0x8AA228, Refactor.Combat.ExecutionProcess.AffecterSimulator$$Simulate@0x94A380, Refactor.Combat.AffecterExecutionLog$$.ctor@0x8A90F4, Refactor.Combat.SkillRelated.SKILL_WaveCicle.Passive_WaveCicle$$OnLogicalRefresh@0x93C7E8, Refactor.Util.TikiTakaRuntimePolicy$$get_LogicalRefreshDeltaSec@0xA75D04, Refactor.Combat.SkillRelated.SKILL_WaveCicle.Passive_WaveCicle.<SubSkillCooldownRoutine>d__7$$MoveNext@0x93C904, Refactor.Combat.AffecterRelated.PassiveAction$$Initialize@0x9B90BC, Refactor.Tick.DataApply.TickEventApplier$$Apply(CooldownApplyData)@0xAC7200

數值

射程1
開始延遲0.2s
結束延遲0.2s
冷卻0s
能量消耗0
學習所需技能點6
所需等級4
普通攻擊技能否
延遲隨攻擊速度調整是
可越過牆壁選定目標否
原始數值10

前置條件

需要: 潮汐

技能樹位置

潮汐技能樹 - 第 2 層,第 3 列