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魔力飽和

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魔力飽和 圖示

魔力飽和

AFFECTER_MagicSaturation ·

隨著時間推移,深淵地下城中的怪物會變得更強。
強化效果會累積。

0天~20天 : 魔力飽和第1階段
20天~40天 : 魔力飽和第2階段
40天~60天 : 魔力飽和第3階段
60天~100天 : 魔力飽和第4階段

效果與關鍵詞

計算原理

The bonus amount is capped at 100. Off (no affecter) is zero. Day 1-20 adds that amount as a percent to max health. Day 21-40 also adds it to physical and magic attack. Day 41-60 also adds it flat to both resistances. Day 61-100 also adds damage dealt of amount times 0.5 and damage taken of amount times -0.5. Later bands keep earlier stats. Combat difficulty percents add with the saturation percents, then apply once; resist and the two damage bonuses are flat adds on top.

作用位置: Max health and both attacks use PerModifier percents. Both resistances are flat. Damage dealt and damage taken ride the same bonus stats other effects use. Abyss Rebound floor health is a different affecter and is not this bonus.

生效時機: When an Abyss monster is created, if the campaign has Magic Saturation on, Barrier applies the day-band stats.

作用物件: Every Infinite Abyss inhabitant (UnitTable rows whose key starts UNIT_Abyss, which is the same set as SubFaction Abyss). Forgotten Abyss campaign rooms that are not those units do not get it. Experience, move, vision and attack speed are untouched.

經驗法則: Default Day 100: health x2, both attacks x2, +100 both resists, they deal x1.5, they take x0.5.

工具提示不會告訴你的內容

  • The parent AffecterTable float row is unused; the bands and the 100 cap live in Barrier.
  • Past-100 extra health seen in play is not this cap being ignored. Barrier amount never exceeds 100.

與其他效果的相互作用

  • Combat difficulty PerModifier percents add with saturation percents, then apply once: health = base x (difficulty percent + saturation percent) / 100, not difficulty times saturation.
  • Abyss Rebound and Rebound2 floor health are a different affecter and do not change these numbers.

從 build 25269660 的遊戲二進位制讀取。 AFFECTER_MagicSaturation.Passive_MagicSaturation.OnTime@0x946918, AFFECTER_MagicSaturation.Passive_MagicSaturation.<Barrier>d__4$$MoveNext@0x946B18, InGameRecordContainer.GetFirstEnterAbyssDay@0xB4DB30, InGameRecordContainer.SetFirstEnterAbyssDay@0xB4DB38, MapTransitionPostCommitService.ApplyTargetDungeonProgress@0xD9CC74

效果

隨著時間推移,深淵地下城中的怪物會變得更強。
強化效果會累積。

0天~20天 : 魔力飽和第1階段
20天~40天 : 魔力飽和第2階段
40天~60天 : 魔力飽和第3階段
60天~100天 : 魔力飽和第4階段 The bonus is capped at 100. Day bands add health, then attacks, then resists, then damage dealt and damage taken.

原始數值: 50, 100, 5

分類:

難度

屬性

最大層數不可疊加
極性
有持續時間
絕對(不可移除)
對玩家可見
可附著於建築

入手來源

遊戲系統: 招募:應用於新招募的單位