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Distracting Blow

Distracting Blow icon

Distracting Blow

SKILL_DistractingBlow · Active Physical Melee SingleHostile

Deals physical damage equal to 150% of Physical Attack Power to the target and applies Disturbance for 5 seconds.

Effects & keywords

Range in context

Distracting Blow range and area shown on a dungeon room
137 physical damage / target
10s

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Goblin RiderAbyss F14-F191644110137165
Goblin RiderFestering Burrow F3-F42567168210252
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range1
Start delay0.2s
End delay0.2s
Cooldown10s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values150, 5

Range and area

Range and area of Distracting Blow

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.