Sturdy Treasure Chest
BUILDING_SturdyTreasureChest · Special Looting Storage
A treasure chest built to be sturdy.
A tightly locked chest that won't open easily.
Where to find
- Generated inside dungeon rooms as floors are rolled: Region 1 Shared in The Veil of Silence (F1 ~18% · F2 ~12% · F3 ~18% · F4 ~22% of visits, 1 per room); Region 1 Shared in The Veil of Silence (F1 ~18% · F2 ~12% · F3 ~18% · F4 ~22% of visits, 1 per room); Region 1 Shared in The Veil of Silence (F1 ~0% · F2 ~26% · F3 ~0% · F4 ~9% of visits, 1 per room). Plus 1 more rooms. - full table in Spawns in the world below
- Included in scenario starting kits: Test Setting (1×)
Default traits
On deconstruct / gather
Drop pool: DROP_R1SturdyTreasureChestRandom
| Item | Amount | Chance |
| 150 | 38.46% | |
| 2 | 38.46% | |
| 1 | 23.08% |
Drop pool: DROP_R1SturdyTreasureChestRandom2
| Item | Amount | Chance |
| 1 | 40% | |
| 1 | 40% | |
| 1 | 20% |
Construction
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Treasure Sturdy1 | VeilSilence | Treasure | 1, 2, 3, 4 | 1× | F1 18% · F2 12% · F3 18% · F4 22% |
| Veil Silence Common Treasure Sturdy2 | VeilSilence | Treasure | 1, 2, 3, 4 | 1× | F1 18% · F2 12% · F3 18% · F4 22% |
| Veil Silence Common Elite Treasure Sturdy1 | VeilSilence | EliteTreasure | 1, 2, 3, 4 | 1× | F1 0% · F2 26% · F3 0% · F4 9% |
| Veil Silence Common Elite Treasure Sturdy2 | VeilSilence | EliteTreasure | 1, 2, 3, 4 | 1× | F1 0% · F2 26% · F3 0% · F4 9% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
Also part of scenario starting kits: Test Setting (1×)