Sturdy Treasure Chest
BUILDING_R2SturdyTreasureChest · Special Looting Storage
A treasure chest built to be sturdy.
A tightly locked chest that won't open easily.
Where to find
- Generated inside dungeon rooms as floors are rolled: Region 2 Shared in Festering Burrow (F1 25.1% · F2 6.4% · F3 24.7% · F4 19.4% of visits, 1 per room); Region 2 Shared in Festering Burrow (F1 24.5% · F2 6.4% · F3 24.4% · F4 18.4% of visits, 1 per room); Region 2 Shared in Festering Burrow (F1 none of 10000 · F2 20.0% · F3 none of 10000 · F4 20.5% of visits, 1 per room). Plus 1 more rooms. - full table in Spawns in the world below
Default traits
On deconstruct / gather
Drop pool: DROP_R2SturdyTreasureChestRandom
| Item | Amount | Chance |
| 150 | 38.46% | |
| 3 | 38.46% | |
| 1 | 23.08% |
Drop pool: DROP_R2SturdyTreasureChestRandom2
| Item | Amount | Chance |
| 1 | 40% | |
| 1 | 40% | |
| 1 | 20% |
Construction
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Treasure Sturdy1 | FesteringBurrow | Treasure | 1, 2, 3, 4 | 1× | F1 25.1% · F2 6.4% · F3 24.7% · F4 19.4% |
| Festering Burrow Common Treasure Sturdy2 | FesteringBurrow | Treasure | 1, 2, 3, 4 | 1× | F1 24.5% · F2 6.4% · F3 24.4% · F4 18.4% |
| Festering Burrow Common Elite Treasure Sturdy1 | FesteringBurrow | EliteTreasure | 1, 2, 3, 4 | 1× | F1 none of 10000 · F2 20.0% · F3 none of 10000 · F4 20.5% |
| Festering Burrow Common Elite Treasure Sturdy2 | FesteringBurrow | EliteTreasure | 1, 2, 3, 4 | 1× | F1 none of 10000 · F2 20.7% · F3 none of 10000 · F4 19.7% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.