Bloody Scratch
SKILL_BloodyScratch · Active Physical Melee SingleHostile
Inflicts 60% of Physical Attack Power as physical damage twice on the target, and applies Slow for 6 seconds and Bleeding of 3.
Effects & keywords
Slow (on enemy): -30% Movement Speed-30% Movement Speed
Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.
16s
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Monster | Where | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|---|
| Abyss F5 | 22 | 58 | 145 | 181 | 218 | |
| Veil Silence F2-F4 | 25 | 67 | 169 | 211 | 253 |
Also applies 3 Bleeding for 6 s (90 flat damage per application, 5/stack/s). Damage-over-time is flat and ignores resistance and the tier scaling above.
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.
Granted by
Numbers
| Range | 1 |
| Start delay | 1s |
| End delay | 0.2s |
| Cooldown | 16s |
| Energy cost | 0 |
| Skill points to learn | 5 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 60, 6, 3 |
Range and area

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
