Bloody Scratch
SKILL_BloodyScratch · Active Physical Melee SingleHostile
Inflicts 60% of Physical Attack Power as physical damage twice on the target, and applies Slow for 6 seconds and Bleeding of 3.
Effects & keywords
Slow (on enemy): -30% Movement Speed-30% Movement Speed
Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
16s
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Monster | Where | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|---|
| Abyss F5 | 250 | 305 | 436 | 490 | 544 | |
| Veil Silence F2-F4 | 25 | 67 | 169 | 211 | 253 |
Also applies 3 Bleeding for 6 s (90 flat damage per application, 5/stack/s). Damage-over-time is flat and ignores the tier scaling above; the target's matching resistance still cuts each tick.
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.
Granted by
Numbers
| Range | 1 |
| Start delay | 1s |
| End delay | 0.2s |
| Cooldown | 16s |
| Energy cost | 0 |
| Skill points to learn | 5 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 60, 6, 3 |
Range and area

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
