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Bloody Scratch

Bloody Scratch icon

Bloody Scratch

SKILL_BloodyScratch · Active Physical Melee SingleHostile

Inflicts 60% of Physical Attack Power as physical damage twice on the target, and applies Slow for 6 seconds and Bleeding of 3.

Effects & keywords

  • Slow (on enemy): -30% Movement Speed
  • Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.

Range in context

Bloody Scratch range and area shown on a dungeon room
109 physical damage / target
16s

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Red Monster RatAbyss F52258145181218
Red Monster RatVeil Silence F2-F42567169211253

Also applies 3 Bleeding for 6 s (90 flat damage per application, 5/stack/s). Damage-over-time is flat and ignores resistance and the tier scaling above.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range1
Start delay1s
End delay0.2s
Cooldown16s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values60, 6, 3

Range and area

Range and area of Bloody Scratch

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.