Bloody Scratch
SKILL_PlayerBloodyScratch · Active Physical Melee SingleHostile
Inflicts physical damage equal to 80% of Physical Attack Power twice on the target, and applies Slow for 6 seconds and 3 Bleeding.
Effects & keywords
Slow (on enemy): -30% Movement Speed-30% Movement Speed
Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.
16s
Damage
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 146 physical per target
= PAtk 84.5 x 160% x 1.079 crit (2 hits of 73)
Versus benchmark
27% of Acid Slogel HP
Damage per second 9.9 per second (from the 16 s cooldown)
Damage over time Applies 3 Bleeding = 15 damage/second (5/stack/s x 3 stacks) for 6 s = 90 total per application. It is flat (ignores resistance and attack power). Re-applied on each hit: at this caster's attack speed (0.6/s) about 11.2 stacks stay up, for ~55.8/s sustained.
Versus median 1x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 1 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 16s |
| Energy cost | 0 |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 80, 6, 3 |
Range and area

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
