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Attack

Attack icon

Attack

SKILL_BasicRedMonsterRatAttack · Active Physical Melee SingleHostile Basic attack

Deals 100% of Physical Attack Power as physical damage to the target.

Range in context

Attack range and area shown on a dungeon room
91 physical damage / target

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Grey Monster RatAbyss F16123382102123
Abyss Red Monster RatAbyss F51848121151181
Grey Monster RatVeil Silence F41847118148177
Red Monster RatVeil Silence F2-F42156140176211
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range1
Start delay0.8s
End delay0.2s
Cooldown0s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillyes
Delay scales with attack speedyes
Can target over wallsno
Raw values100

Range and area

Range and area of Attack

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.