DungeonSettlers.wiki

Recreation

Steam
Recreation now lives on the Mood & Stress page together with every other mood lever. This page stays for old links.
Recreation buildings settlers use to restore mood. Playing grants the buff affecter; overuse applies the bored affecter. Workload = ticks per play session.
BuildingCapacity BuffBoredWorkload
Dice Play TableBUILDING_DicePlayTable
1–4Enjoyed Dice GamesGrown Tired of Dice Games5000
Card Play TableBUILDING_CardPlayTable
1–2Enjoyed Card GamesGrown Tired of Card Games4000
Dart Play BoardBUILDING_DartPlayBoard
1–1Enjoyed Dart GamesGrown Tired of Dart Games3000

UI reference data

AlertTable - 57 HUD alert definitions (click to expand)
KeyTypeConditionOn clickScopeTargetDev title
ALERT_HeavyCautionHas Affecter: OverloadedMoveCameraAlertSceneEntityWeight: Heavy
ALERT_VeryHeavyCautionHas Affecter: Severe OverloadedMoveCameraAlertSceneEntityWeight: Very Heavy
ALERT_LowHpCautionStat Ratio Above: Health Total 20 + Stat Ratio Under: Health Total 40MoveCameraAlertSceneEntityLow Health
ALERT_LowHeadHpCautionStat Ratio Above: Health Head 20 + Stat Ratio Under: Health Head 40MoveCameraAlertSceneEntityLow Head Health
ALERT_HungryCautionHas Affecter: HungryMoveCameraAlertSceneEntityLow Hunger
ALERT_ExhaustedCautionHas Affecter: ExhaustedMoveCameraAlertSceneEntityLow Energy
ALERT_StressedCautionStat Ratio Above: Stress 40 + Stat Ratio Under: Stress 60MoveCameraAlertSceneEntityHigh Stress
ALERT_LowMoodCautionStat Above: Mood -10 + Stat Under: Mood -5MoveCameraAlertSceneEntityDissatisfied Unit
ALERT_LowFoodCautionLow FoodNoneSceneCampaignLow Food Reserves
ALERT_LowDurabilityCautionEquip Durability Ratio Under: Primary 20 or Equip Durability Ratio Under: Secondary 20 or Equip Durability Ratio Under: Head 20 or Equip Durability Ratio Under: Body 20 or Equip Durability Ratio Under: Accessory1 20 or Equip Durability Ratio Under: Accessory2 20MoveCameraAlertSceneEntityLow Durability on Equipped Item
ALERT_NoHeadEquipCautionIn the Dungeon + Not In Tutorial + Empty Equipment: HeadMoveCameraAlertSceneEntityHead Equipment Not Worn
ALERT_NoBodyEquipCautionIn the Dungeon + Not In Tutorial + Empty Equipment: BodyMoveCameraAlertSceneEntityBody Equipment Not Worn
ALERT_NoWeaponEquipCautionIn the Dungeon + Not In Tutorial + Empty Equipment: PrimaryMoveCameraAlertSceneEntityNo weapon equipped
ALERT_BuildingInteractablePositionBlockedCautionUnavailable To InteractMoveCameraAlertSceneEntityBuilding's interaction area is blocked
ALERT_LowAmmoCautionLow AmmoMoveCameraAlertSceneEntityLow on arrows and ammo
ALERT_SevereHpWarningStat Ratio Above: Health Total 0 + Stat Ratio Under: Health Total 20MoveCameraAlertSceneEntityCritically low health
ALERT_SevereHeadHpWarningStat Ratio Above: Health Head 0 + Stat Ratio Under: Health Head 20MoveCameraAlertSceneEntityCritically low head health
ALERT_VeryHungryWarningStat Ratio Above: Hunger 0 + Stat Ratio Under: Hunger 20MoveCameraAlertSceneEntityCritically low hunger
ALERT_VeryExhaustedWarningStat Ratio Above: Energy 0 + Stat Ratio Below: Energy 20MoveCameraAlertSceneEntityCritically low stamina
ALERT_VeryStressedWarningStat Ratio Above: Stress 60 + Stat Ratio Under: Stress 100MoveCameraAlertSceneEntityStress very high
ALERT_VeryLowMoodWarningStat Above: Mood -99 + Stat Under: Mood -10MoveCameraAlertSceneEntityVery dissatisfied unit
ALERT_DeadlyHungryWarningHas Affecter: Severe HungryMoveCameraAlertAllEntityDeath by starvation imminent
ALERT_DeadlyDamageWarningHas Affecter: Severe DamageMoveCameraAlertAllEntityDeath from damage imminent
ALERT_NoFoodWarningHas Affecter: Hungry or Has Affecter: Very Hungry + Fail Find FoodMoveCameraAlertSceneEntityNo edible food available (food search failed)
ALERT_NoAmmoWarningNeed Ammo Weapon + Empty AmmoMoveCameraAlertSceneEntityNo arrows or ammunition in stock
ALERT_ResearchCompleteResearchOn Research CompletedShowUI_Research, HideAlertAllCampaignResearch complete
ALERT_EventOccurEventOn Event OccurShowEvent, HideAlertAllCampaignEvent that triggers an Alert popup
ALERT_IdleStatusIn the Settlement + Is IdlingMoveCameraAlertSceneEntityUnit with Nothing to Do
ALERT_NoResearchStatusIn the Settlement + Has Building Above: Research Station 1 + Not Researching + Has Remain ResearchShowUI_ResearchSceneCampaignNo Research in Progress
ALERT_Tutorial_GameObjectiveTutorialThe Red Terror has already runShowGuideAllCampaignTutorial
ALERT_Tutorial_CameraMoveTutorialThe Red Terror has already runShowGuideAllCampaignTutorial
ALERT_Tutorial_CameraZoomTutorialTutorial 1 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_InventoryManagementTutorialTutorial 6 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_HealthTutorialTutorial 4 is finished or First Stat Ratio Under: Health Total 89ShowGuideAllCampaignTutorial
ALERT_Tutorial_InventoryItemInteractionTutorialFirst UI: Entity InventoryShowGuideAllCampaignTutorial
ALERT_Tutorial_TooltipTutorialFirst UI: Entity InventoryShowGuideAllCampaignTutorial
ALERT_Tutorial_SkillsAbilityTutorialFirst UI: Entity SkillShowGuideAllCampaignTutorial
ALERT_Tutorial_AutoSkillTutorialMain Quest 4 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_GameSpeedTutorialTutorial 10 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_ItemWeightTutorialFirst Affecter: OverloadedShowGuideAllCampaignTutorial
ALERT_Tutorial_MultiSelectTutorialTutorial 11 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_InspectTutorialTutorial 12 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_DungeonPortalTutorialTutorial 14 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_StorageTutorialMain Quest 5 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_HungerTutorialFirst Affecter: HungryShowGuideAllCampaignTutorial
ALERT_Tutorial_EnergyStatusTutorialFirst Affecter: ExhaustedShowGuideAllCampaignTutorial
ALERT_Tutorial_ResearchTutorialMain Quest 6 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_LevelUpTutorialMain Quest 6 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_MoodStatusTutorial1 members are Level 2 or higherShowGuideAllCampaignTutorial
ALERT_Tutorial_StressStatusTutorialFirst Affecter: Hight StressedShowGuideAllCampaignTutorial
ALERT_Tutorial_ConsumptionPolicyTutorialFirst Affecter: Plant RageShowGuideAllCampaignTutorial
ALERT_Tutorial_RoomTypeTutorial1 members are Level 2 or higherShowGuideAllCampaignTutorial
ALERT_Tutorial_UnitFireTutorialMain Quest 2 is finishedShowGuideAllCampaignTutorial
ALERT_Tutorial_SkillResetTutorialFirst UI: Entity SkillShowGuideAllCampaignTutorial
ALERT_Tutorial_GoddessTearsTutorialFirst Item: Goddess TearsShowGuideAllCampaignTutorial
ALERT_Tutorial_DeadUnitTreatmentTutorialFirst Settlement CorpseShowGuideAllCampaignTutorial
ALERT_Tutorial_TaskPriorityTutorialMain Quest 6 is finishedShowGuideAllCampaignTutorial
EmotionBubbleTable - 23 settler emotion bubbles (click to expand)
KeyTriggerTrigger keyBubbleDurationPriorityCombatDev comment
EMOTIONBUBBLE_AFFECTER_VeryHungryAffecterAddedVery HungryCaution2.2s500NonCombatOnlyVery Hungry (Caution, displays once)
EMOTIONBUBBLE_AFFECTER_VeryExhaustedAffecterAddedVery ExhaustedCaution2.2s550NonCombatOnlyVery Exhausted (Caution, displays once)
EMOTIONBUBBLE_AFFECTER_HighStressedAffecterAddedHigh StressedCaution2.2s500NonCombatOnlyHigh Stress (Caution, displays once)
EMOTIONBUBBLE_AFFECTER_OverloadedAffecterAddedOverloadedCaution2.2s450NonCombatOnlyOverloaded (Caution, displays once)
EMOTIONBUBBLE_AFFECTER_SevereOverloadedAffecterAddedSeverely OverloadedCaution2.2s550NonCombatOnlySevere Overload (Caution, prints once)
EMOTIONBUBBLE_AFFECTER_SevereHungryAffecterAddedSeverely HungryWarning2.2s850AlwaysExtreme Hunger (Warning, prints once)
EMOTIONBUBBLE_AFFECTER_SevereExhaustedAffecterPresentSeverely ExhaustedExhausted0s200AlwaysExtreme Exhaustion (Sleep speech bubble persists)
EMOTIONBUBBLE_AFFECTER_SevereStressedAffecterAddedSeverely StressedWarning2.2s850NonCombatOnlySevere Stress (Warning, prints once)
EMOTIONBUBBLE_AFFECTER_SevereDamageAffecterAddedSeverely DamagedWarning2.2s900AlwaysSevere Injury (Warning, prints once)
EMOTIONBUBBLE_AFFECTER_SleepAffecterPresentSleepSleep0s100NonCombatOnlySleeping (speech bubble persists)
EMOTIONBUBBLE_AFFECTER_SleepingBagSleepAffecterPresentSleep (Sleeping Bag)Sleep0s100NonCombatOnlySleeping in a Sleeping Bag (speech bubble persists)
EMOTIONBUBBLE_AFFECTER_BedSleepAffecterPresentSleep (Bed)Sleep0s100NonCombatOnlySleeping in a Bed (speech bubble persists)
EMOTIONBUBBLE_AFFECTER_PanicAffecterAddedMental Collapse: PanicDebuff2.2s800AlwaysPanic State (Debuff, prints once)
EMOTIONBUBBLE_AFFECTER_HeroicAffecterAddedHeroic SpiritBuff6.6s700AlwaysHeroic State (buff shown during combat)
EMOTIONBUBBLE_AFFECTER_PlantRageAffecterAddedPlant RageWarning2.2s700NonCombatOnlyPlant-Eating Rage (Debuff, prints once)
EMOTIONBUBBLE_AFFECTER_CarnalGuiltAffecterAddedCarnal GuiltWarning2.2s700NonCombatOnlyMeat-Eating Rage (Debuff, prints once)
EMOTIONBUBBLE_AFFECTER_OperateAffecterAddedUndergoing SurgeryWarning2.2s750NonCombatOnlyUndergoing surgery (Warning, prints once)
EMOTIONBUBBLE_AFFECTER_MandrakeScreamAffecterAddedHeard a Mandrake ScreamCaution2.2s550NonCombatOnlyHeard a Mandrake scream (Caution, prints once)
EMOTIONBUBBLE_AFFECTER_WitnessDeadAffecterAddedWitnessed Another's DeathCaution2.2s550NonCombatOnlyWitnessed another's death (Caution, prints once)
EMOTIONBUBBLE_TikiTakaTopicInteractionTopicEMOTIONTRIGGER_TikiTakaTopicDialogue2.2s320NonCombatOnlySmall Talk Topic
EMOTIONBUBBLE_TikiTakaReactionInteractionReactionEMOTIONTRIGGER_TikiTakaReactionDialogue2.2s320NonCombatOnlySmall Talk Reaction
EMOTIONBUBBLE_ALERT_NoAmmoCustomEventEMOTIONTRIGGER_NoAmmoCaution2.2s850CriticalOnlyInCombatNo ammo bubble
EMOTIONBUBBLE_ALERT_LowAmmoCustomEventEMOTIONTRIGGER_LowAmmoCaution2.2s650CriticalOnlyInCombatLow ammo bubble