| ALERT_Heavy | Caution | Has Affecter: Overloaded | MoveCameraAlert | Scene | Entity | Weight: Heavy |
| ALERT_VeryHeavy | Caution | Has Affecter: Severe Overloaded | MoveCameraAlert | Scene | Entity | Weight: Very Heavy |
| ALERT_LowHp | Caution | Stat Ratio Above: Health Total 20 + Stat Ratio Under: Health Total 40 | MoveCameraAlert | Scene | Entity | Low Health |
| ALERT_LowHeadHp | Caution | Stat Ratio Above: Health Head 20 + Stat Ratio Under: Health Head 40 | MoveCameraAlert | Scene | Entity | Low Head Health |
| ALERT_Hungry | Caution | Has Affecter: Hungry | MoveCameraAlert | Scene | Entity | Low Hunger |
| ALERT_Exhausted | Caution | Has Affecter: Exhausted | MoveCameraAlert | Scene | Entity | Low Energy |
| ALERT_Stressed | Caution | Stat Ratio Above: Stress 40 + Stat Ratio Under: Stress 60 | MoveCameraAlert | Scene | Entity | High Stress |
| ALERT_LowMood | Caution | Stat Above: Mood -10 + Stat Under: Mood -5 | MoveCameraAlert | Scene | Entity | Dissatisfied Unit |
| ALERT_LowFood | Caution | Low Food | None | Scene | Campaign | Low Food Reserves |
| ALERT_LowDurability | Caution | Equip Durability Ratio Under: Primary 20 or Equip Durability Ratio Under: Secondary 20 or Equip Durability Ratio Under: Head 20 or Equip Durability Ratio Under: Body 20 or Equip Durability Ratio Under: Accessory1 20 or Equip Durability Ratio Under: Accessory2 20 | MoveCameraAlert | Scene | Entity | Low Durability on Equipped Item |
| ALERT_NoHeadEquip | Caution | In the Dungeon + Not In Tutorial + Empty Equipment: Head | MoveCameraAlert | Scene | Entity | Head Equipment Not Worn |
| ALERT_NoBodyEquip | Caution | In the Dungeon + Not In Tutorial + Empty Equipment: Body | MoveCameraAlert | Scene | Entity | Body Equipment Not Worn |
| ALERT_NoWeaponEquip | Caution | In the Dungeon + Not In Tutorial + Empty Equipment: Primary | MoveCameraAlert | Scene | Entity | No weapon equipped |
| ALERT_BuildingInteractablePositionBlocked | Caution | Unavailable To Interact | MoveCameraAlert | Scene | Entity | Building's interaction area is blocked |
| ALERT_LowAmmo | Caution | Low Ammo | MoveCameraAlert | Scene | Entity | Low on arrows and ammo |
| ALERT_SevereHp | Warning | Stat Ratio Above: Health Total 0 + Stat Ratio Under: Health Total 20 | MoveCameraAlert | Scene | Entity | Critically low health |
| ALERT_SevereHeadHp | Warning | Stat Ratio Above: Health Head 0 + Stat Ratio Under: Health Head 20 | MoveCameraAlert | Scene | Entity | Critically low head health |
| ALERT_VeryHungry | Warning | Stat Ratio Above: Hunger 0 + Stat Ratio Under: Hunger 20 | MoveCameraAlert | Scene | Entity | Critically low hunger |
| ALERT_VeryExhausted | Warning | Stat Ratio Above: Energy 0 + Stat Ratio Below: Energy 20 | MoveCameraAlert | Scene | Entity | Critically low stamina |
| ALERT_VeryStressed | Warning | Stat Ratio Above: Stress 60 + Stat Ratio Under: Stress 100 | MoveCameraAlert | Scene | Entity | Stress very high |
| ALERT_VeryLowMood | Warning | Stat Above: Mood -99 + Stat Under: Mood -10 | MoveCameraAlert | Scene | Entity | Very dissatisfied unit |
| ALERT_DeadlyHungry | Warning | Has Affecter: Severe Hungry | MoveCameraAlert | All | Entity | Death by starvation imminent |
| ALERT_DeadlyDamage | Warning | Has Affecter: Severe Damage | MoveCameraAlert | All | Entity | Death from damage imminent |
| ALERT_NoFood | Warning | Has Affecter: Hungry or Has Affecter: Very Hungry + Fail Find Food | MoveCameraAlert | Scene | Entity | No edible food available (food search failed) |
| ALERT_NoAmmo | Warning | Need Ammo Weapon + Empty Ammo | MoveCameraAlert | Scene | Entity | No arrows or ammunition in stock |
| ALERT_ResearchComplete | Research | On Research Completed | ShowUI_Research, HideAlert | All | Campaign | Research complete |
| ALERT_EventOccur | Event | On Event Occur | ShowEvent,
HideAlert | All | Campaign | Event that triggers an Alert popup |
| ALERT_Idle | Status | In the Settlement + Is Idling | MoveCameraAlert | Scene | Entity | Unit with Nothing to Do |
| ALERT_NoResearch | Status | In the Settlement + Has Building Above: Research Station 1 + Not Researching + Has Remain Research | ShowUI_Research | Scene | Campaign | No Research in Progress |
| ALERT_Tutorial_GameObjective | Tutorial | The Red Terror has already run | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_CameraMove | Tutorial | The Red Terror has already run | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_CameraZoom | Tutorial | Tutorial 1 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_InventoryManagement | Tutorial | Tutorial 6 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_Health | Tutorial | Tutorial 4 is finished or First Stat Ratio Under: Health Total 89 | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_InventoryItemInteraction | Tutorial | First UI: Entity Inventory | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_Tooltip | Tutorial | First UI: Entity Inventory | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_SkillsAbility | Tutorial | First UI: Entity Skill | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_AutoSkill | Tutorial | Main Quest 4 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_GameSpeed | Tutorial | Tutorial 10 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_ItemWeight | Tutorial | First Affecter: Overloaded | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_MultiSelect | Tutorial | Tutorial 11 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_Inspect | Tutorial | Tutorial 12 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_DungeonPortal | Tutorial | Tutorial 14 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_Storage | Tutorial | Main Quest 5 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_Hunger | Tutorial | First Affecter: Hungry | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_EnergyStatus | Tutorial | First Affecter: Exhausted | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_Research | Tutorial | Main Quest 6 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_LevelUp | Tutorial | Main Quest 6 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_MoodStatus | Tutorial | 1 members are Level 2 or higher | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_StressStatus | Tutorial | First Affecter: Hight Stressed | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_ConsumptionPolicy | Tutorial | First Affecter: Plant Rage | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_RoomType | Tutorial | 1 members are Level 2 or higher | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_UnitFire | Tutorial | Main Quest 2 is finished | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_SkillReset | Tutorial | First UI: Entity Skill | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_GoddessTears | Tutorial | First Item: Goddess Tears | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_DeadUnitTreatment | Tutorial | First Settlement Corpse | ShowGuide | All | Campaign | Tutorial |
| ALERT_Tutorial_TaskPriority | Tutorial | Main Quest 6 is finished | ShowGuide | All | Campaign | Tutorial |